@0 = ~Eilistraee's Song~
@1 = ~Sword Dancer of Eilistraee~
@2 = ~SWORD DANCER OF EILISTRAEE: Sword Dancers are servants of the Dark Maiden, Eilistraee. They are usually drow who decided (or were forced to) leave the Underdark. However, not only drow may become Sword Dancers. There are also surface elves and half-elves among them. They usually live in forests or abandoned ruins, which become both their shelter and temples. Eilistraee is a good goddess of the moon, dance, song, sword and hunt, who grants her followers special abilities to help them survive. The Dark Lady herself is a child of Corellon Larethian and Araushnee - later known as Lolth, the Queen of the Spider Pits. Eilistraee is also believed to appear in Faerun herself. At these times, she may be seen at night as a naked drow woman with long, silver hair, holding a silver sword.

ADVANTAGES:
- May summon a Moon Sword. The enchantment of the sword depends on the Sword Dancer's level:
  Level 1-4: 1d8, THAC0: +1, enchantment: +3
  Level 5-8: 1d8 + 1, THAC0: +2, enchantment: +3
  Level 9-11: 1d8 + 2, THAC0: +3, enchantment: +3
  Level 12-14: 1d8 + 3, THAC0: +4, enchantment: +3
  Level 15-17: 1d8 + 4, THAC0: +5, enchantment: +4
  Level 18+: 1d8 + 5, THAC0: +6, enchantment: +5
- May cast Moonfire. This spell creates light similar to that of the moon. It provides all caster's allies with infravision.
- At level 10, gains the Bladedance skill. It works as Mordenkainen's Sword, creating a blade that will fight as the caster's ally.
- At level 14, gains Lesser Spellsong. It works as Free Action spell, protecting the caster from effects that limit or change character's movement.
- At level 16, gains Spellsong, which provides both Free Action and Haste effects.

DISADVANTAGES:
- Gender restricted to female.
- Race restricted to elf and half-elf.
- Alignment restricted to any non-evil.~
@3 = ~Moon Sword +1~
@4 = ~Moon Sword +2~
@5 = ~Moon Sword +3~
@6 = ~Moon Sword +4~
@7 = ~Moon Sword +5~
@8 = ~Moon Sword +6~
@9 = ~Dancing Blade~
@10 = ~Moonfire~
@11 = ~Lesser Spellsong~
@12 = ~Spellsong~
@13 = ~Moon Sword Summoning~
@14 = ~Bladedance~
@15 = ~Thas'zzaria~
@16 = ~Ostra~
@17 = ~Chain Demon~
@18 = ~Demilich~
@19 = ~Fall~
@20 = ~Quif DeVir~
@21 = ~Sleeping Drow~
@22 = ~Shas'tan~
@23 = ~Child of Sseth~
@24 = ~Solaufein~
@25 = ~Hooded Man~
@26 = ~Vash~
@27 = ~Yoea~
@28 = ~Mist Creature~
@29 = ~Deadly zombie~
@30 = ~Joi~
@31 = ~Crying Girl~
@32 = ~Sword Dancer-Sentinel~
@33 = ~Eo~
@34 = ~Drow~
@35 = ~Rabbit~
@36 = ~Bear~
@37 = ~Woman~
@38 = ~Chant of Eilistraee's Hunting~
@39 = ~Swordbreaker~
@40 = ~This is a magical ring found near the forgotten tomb. It is made of some kind of red metal. When you hold the ring, you have a strange feeling - as if you were more confident than usual.

STATISTICS:

50% resistance to slashing weapons
Immunity to Slow~
@41 = ~Moon Sword~
@42 = ~This is a bastard sword made of metal that reminds you of silver. Its long blade glows with a silver-blue light. The weapon seems to be really sharp. It is said that Eilistraee herself fought with a similar blade. This particular sword was the possession of Fall - the main huntress of Eilistraee's followers, who live in the clearing in the Forest of Tethyr.

STATISTICS:

Damage: 2d4 + 4
THAC0: +5
Special effects:
50% resistance to cold
Protection from backstab
Protection from level drain
Damage type: slashing
Weight: 9
Speed Factor: 3
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Evil characters~
@43 = ~Symbol of Eilistraee~
@44 = ~This is the symbol of Eilistraee - the goddess of the good drow and some elves. It is said that the Dark Maiden, as the patron of hunting and song, blesses her followers with a beautiful voice that cannot be silenced.

STATISTICS:

Grants an additional 6th and 7th level spell.
5% Magic Resistance while worn
+1 to Charisma while worn
Wearer is immune to Silence spell

Usable By:
Sword Dancers of Eilistraee~
@45 = ~DeVir Amulet~
@46 = ~This amulet used to be a magical artifact worn by Ginafae DeVir, the Matron Mother of House DeVir from Menzoberranzan. It has the shape of a spider. The amulet is said to give its wearer magical support. It was given to Viconia by Quif DeVir - Viconia's younger kin.

STATISTICS:

+1 bonus to all saving throws
+2 armor class against spiders
+3 additional 1st level spells (divine magic)
Immunity to all kinds of poisons

Usable by:
Viconia~
@47 = ~Rusty Myth~
@48 = ~This is a magical sword you found in the tomb near Eilistraee's Clearing. It was guarded by a demilich. The sword is covered with rust and dust. This weapon seems to hide powerful magic within, but on the other hand, it looks quite fragile.

STATISTICS:

Damage: 1d8 + 4
THAC0: +5
Special:
+1 Armor Class
Protection from 1st level spells
One additional attack per round
10% resistance to magic
6% chance the sword will break on a successful hit
Damage type: slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Cleric
Mage~
@49 = ~Fall's Letter~
@50 = ~This is the letter that Fall wrote. You are supposed to deliver it to Elhan.~
@51 = ~Elhan's Letter~
@52 = ~This is Elhan's response to Fall's letter. You should deliver it to Fall.~
@53 = ~Strange Letter~
@54 = ~This is a strange letter found on the body of a drow killed by other drow in the Underdark.

"You shall test the kin we have discussed. Determine their feelings about our society, about Ust Natha. They may become our future companions in the clearing.

S."

It seems the drow failed.~
@55 = ~History of Eilistraee~
@56 = ~This parchment is a reference scroll about Eilistraee, the Dark Maiden.

"Eilistraee is called the Dark Maiden and the Lady of the Dance. She's a good deity of the drow who decided to escape the Darkness Beneath - the Underdark. Not only drow praise the Maiden, but also some surface elves. She is known to be the patron of good drow, music, dance, hunters and moonlight.

Eilistraee was the daughter of Corellon Larethian and Araushnee, who later became Lolth, and the sister of Vhaeraun. She was banished along with the other drow deities for the role she played, albeit inadvertently, in the war against the Seldarine. Eilistraee insisted upon this punishment from her reluctant father, because she foresaw that the dark elves would need a beacon of goodness within their reach.

Eilistraee's allies were the Seldarine, Mystra, Selune and the good deities of the Underdark races; her enemies are the evil deities of the Underdark, especially the rest of the drow pantheon."~
@57 = ~About Eilistraee and Other Gods~
@58 = ~This scroll tells some details about Eilistraee as well as about other gods.

"First of all, we should discuss what GODS are. A deity is a being of great power who controls an aspect of mortal affairs, referred to as the god's portfolio. True gods are called Estelar and differ from the Dawn Titans.

...

The Drow worship the Dark Seldarine, deities that were cast out of the Seldarine after the failed invasion of Arvandor by the Anti-Seldarine. This original trio of gods was joined by four more as time passed. But with the events of the Time of Troubles and the War of the Spider Queen, Lolth subsumed the worship of the entire drow pantheon.

...

The Time of Troubles, also known as the Arrival, the Godswar and the Avatar Crisis, was a cataclysmic period in the chronology of Faerun. Taking place during 1358 DR, the Year of Shadows, the Time of Troubles was a period during which the deities of Faerun were forced to walk the earth in their mortal avatar forms. Several major deities died during the Time of Troubles, and a handful of mortals rose to divinity.

...

Cyric, a petty, sadistic mercenary, slew Bhaal with the sword Godsbane (actually the god Mask in disguise). After the end of the Time of Troubles, he was granted control of nearly all the portfolios of the Dead Three by Ao, making him briefly the most powerful of the gods.

...

The church of Eilistraee, headquartered at the Promenade near Skullport, was led by the High Priestess Qilue Veladorn, the youngest of the Seven Sisters and a Chosen of Mystra. Second to her was the Promenade's Battlemistress Rylla. All priestesses were free to do as they liked unless given a mission by either Qilue or Rylla. Although the Darksong knights, priestess/warriors, had more independence, they too were subject to being given missions. Generally, its clerics wore their hair long and dressed practically for whatever they were currently doing. For rituals, they wore as little as possible. Otherwise, they tended to wear soft leathers for hunting, aprons while cooking, and - rarely - armor when a battle was expected. When relaxing, they favored silvery, diaphanous gowns. Their holy symbol was a small sword; clerics preferred holy symbols of silver, typically worn as pins or hung around the neck on slender silver or mithral chains. They prayed for spells at night, after moonrise, singing their prayers whenever possible. Their rituals revolved around a hunt followed by a feast, dancing, and a Circle of Song. This last was held preferably in a wooded glade on a moonlit night, in which the worshipers would sit and dance in turns in a circle, each one leading a song."~
@59 = ~Elephant Figurine~
@60 = ~This is a magical figurine of a golden elephant called the Mighty Jewel. It grants magical support to the one who uses it.

STATISTICS:

Grants +50 bonus to hit points for 2 minutes

Usable by:
Anyone~
@61 = ~Book~
@62 = ~This is the book stolen from the bard in Eilistraee's Clearing.~
@63 = ~Ring~
@64 = ~This ring was found in the stomach of a beast known as the Child of Sseth - a giant snake that lived in Tethyr Forest.~
@65 = ~Bottle~
@66 = ~There is a small label on the bottle that says "Drink me".~
@67 = ~Chain Mail of Eilistraee~
@68 = ~This chain mail used to belong to Fall, a servant of Eilistraee who decided to help Suldanesselar against the raid of evil creatures summoned by the mighty power of elven traitor Jon Irenicus. The armor is enchanted, so it provides the user with great power. It doesn't block a mage's ability to cast arcane spells, nor does it block a thief's skills.

STATISTICS:

Armor Class: 1
+1 Charisma
Allows use of thievery and arcane spells
Weight: 7
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief
Evil characters~
@69 = ~Teddy Bear~
@70 = ~This is an old teddy bear obtained from a crying girl at Waukeen's Promenade.~
@71 = ~Carrot~
@72 = ~This is a wild-growing carrot. It's quite fresh. Carrots are believed to be rabbits' favorite food. It's surprising this carrot was found in Eilistraee's Clearing. There are lots of rabbits there.~
@73 = ~Lucky Charm~
@74 = ~This is a rabbit's foot. It is said that a rabbit foot worn near the hand or belt improves the owner's luck.

STATISTICS:

+1% magic resistance
+5 saving throw vs. death
+2 luck~
@75 = ~Smoking Pipe~
@76 = ~This is the smoking pipe you took from a rabbit. No matter how strange it sounds, it's true.~
@77 = ~Silver Tooth~
@78 = ~This is the silver tooth of a lich you slew at Eilistraee's Clearing. The undead creature lived in a tomb; its real life ended some time ago. The tooth itself has some kind of magic, but it seems there is no obvious way to use it.~
@79 = ~Moondance Boots~
@80 = ~These are magical boots you found on the body of an assassinated drow. The boots seem to be of good quality. They are made of leather. When you wear them, you feel as if your steps are more nimble and slightly faster.

STATISTICS:

+1 dexterity bonus
+1 movement speed (not hindered by Free Action)~
@81 = ~Dozen Moons~
@82 = ~his ritual dagger is a magical item forged from the silver tooth of a lich, adamantine dust and a moonstone gem. It is said that a similar weapon was used by the greatest priestess of Eilistraee.

Dozen Moons is a dagger that may affect the fate of the creature hit with it. The dagger is believed to cut through fate as if it were a material object. The weapon may cause one of a dozen effects that will grant the wielder success in battle.

STATISTICS:

Damage: 1d4 + 3
THAC0: +6
+20% resistance to magic
Protects from 1st level spells
Twelve moons (only one effect can be applied with each hit, the effect may be avoided with a saving throw):
2% chance to heal the wielder (30 HP)
2% chance to cause fear on the enemy
2% chance to inflict 10 fire damage to the enemy
2% chance to inflict 10 acid damage to the enemy
2% chance to inflict 10 electric damage to the enemy
2% chance to drain 3 levels from the enemy
2% chance to slow the enemy
2% chance to silence the enemy
2% chance to stun the enemy
2% chance to unsummon (if the enemy is a summoned creature)
2% chance to blind the enemy
2% chance to entangle the enemy
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Usable By:
Anyone~
@83 = ~13th Moon~
@84 = ~This ritual dagger is a magical item forged from the silver tooth of a lich and some other components. It is said that a similar weapon was used by the greatest priestess of Eilistraee.

13th Moon is a dagger that may affect the fate of the creature hit with it. The dagger is believed to cut through fate as if it were a material object. The weapon may cause one of thirteen effects that will grant the wielder success in battle.

This weapon is actually a modified Dozen Moons dagger. Cromwell used his teacher's recipe to use an additional component - the Silver Blade, which was a part of the famous Silver Sword.

STATISTICS:

Damage: 1d4 + 4
THAC0: +6
+20% resistance to magic
Protects from 1st level spells
Thirteen moons (only one effect can be applied with each hit, the effect may be avoided with a saving throw):
2% chance to heal the wielder (30 HP)
2% chance to cause fear on the enemy
2% chance to inflict 10 fire damage to the enemy
2% chance to inflict 10 acid damage to the enemy
2% chance to inflict 10 electric damage to the enemy
2% chance to drain 3 levels from the enemy
2% chance to slow the enemy
2% chance to silence the enemy
2% chance to stun the enemy
2% chance to unsummon (if the enemy is a summoned creature)
2% chance to blind the enemy
2% chance to entangle the enemy
15% chance to kill the enemy
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Usable By:
Anyone~
@85 = ~Dark-Green Moss~
@86 = ~It is said this moss may heal even the worst wounds inflicted by both magic and physical weapons. It has a bitter taste and smell, but the magical feature of the moss may prove helpful.

STATISTICS:

Heals 40 HP~

//Worldmap GUI Strings + patching
@4000300 = ~Hours~
@4000301 = ~Unreachable~
@768001 = ~Yes, but don't patch the existing save games~
@768002 = ~Yes, and patch the existing save games~

///BAF

@500 = ~Eilistraee: Training
I delivered the letter Elhan wrote. Now I'm supposed to talk to Yoea and the others. I can meet them in the camp in Eilistraee's Clearing.~
@501 = ~Eilistraee: Training
Now I know the ability the worshipers of Eilistraee promised to teach me. Shas'tan told me to visit Fall.~
@502 = ~Eilistraee: The bard and the book
A bard from Eilistraee's Clearing asked me to look for the thief who stole her book and, naturally, bring the book back.~
@503 = ~Eilistraee: The bard and the book
I returned the book to the bard from Eilistraee's Clearing and received my reward.~
@504 = ~Eilistraee: Sword Dancer
I decided to help the elder drow, Ostra. She asked me to find the Child of Sseth in the Forest of Tethyr and bring back the ring of the priestess he killed.~
@505 = ~Eilistraee: Sword Dancer
I brought back the ring to Ostra.~
@506 = ~Eilistraee: Where is the pipe?
Eo, the drow from Eilistraee's Clearing lost his smoking pipe. He asked me to return it if I find it.~
@507 = ~Eilistraee: Where is the pipe?
I returned Eo's smoking pipe to the owner. Funny thing - it was a rabbit who stole it.~
@508 = ~Eilistraee: Toy for a child
I've met a girl called Joi. She's been living with the drow in Eilistraee's Clearing. She has no toys. Perhaps I should get her one. Maybe I can find one somewhere in the city? Probably at the Promenade or in the Bridge District.~
@509 = ~Eilistraee: Toy for a child
I gave Joi a toy. I hope it will help fight off boredom.~
@510 = ~Eilistraee: Threat that sleeps beneath
I accepted a quest to eliminate a dangerous creature that lives in the tomb at the Clearing. I was told it's very dangerous and deadly.~
@511 = ~Eilistraee: Threat that sleeps beneath
I accepted a quest to eliminate a dangerous creature that lives in the tomb at the Clearing. I was told it's very dangerous and deadly. Nevertheless, I managed to slay it. It turned out to be a demilich.~
@600 = ~Eilistraee: Training
Fall promised to train me, but first I must deliver a letter to Elhan and then come back with his response.~
@601 = ~Eilistraee: Training
I delivered the letter Elhan wrote. Now I'm supposed to talk to Yoea and the others. I can meet them in the camp in Eilistraee's Clearing.~
@602 = ~Eilistraee: Training
Now I know the ability the worshipers of Eilistraee promised to teach me. Shas'tan told me to visit Fall.~
@603 = ~Eilistraee: Training
I finished my training at Eilistraee's Clearing.~

////////////////////////////
////////////////////////////

@100 = ~This spell provides +4 Armor Class, +3 THAC0 (+5 for the caster), +2 Damage bonus to all party members for 3 rounds. Furthermore, maximum hit points of party members are doubled. However, during the whole duration, none of the party members are able to cast spells. This spell cannot be combined with Tenser's Transformation.~

