BEGIN ISNFV1
BEGIN ISNFV2

CHAIN
IF ~See(Player1)
Global("ISNFScene","GLOBAL",0)~ THEN ISNFV1 Scene1
@0 /* It's been quite a while since we've been together. Are you still in love with this old, distracted bastard? */
== ISNFV2
@1 /* Oh, I'm in love with him so long as he remembers he's in love with me. But tell me, my sweet bastard, didn't you say that you were going to be busy tonight? */
== ISNFV1
@2 /* Well, yes. Though I suppose I could put it off for an hour. Or two. I just remembered I have other obligations I should see to. */
== ISNFv2
@3 /* How romantic! */
== ISNFv1
@4 /* I try my best, my sweet. I know I don't treat you as well as you deserve half the time, but I am still learning. */
== ISNFv2
@5 /* You mustn't sell yourself short, my love. You do quite well. */
== ISNFv2
@6 /* Now that I think about it, when are we going on that expedition of yours? The one we've been preparing for these past weeks? */
== ISNFv1
@7 /* Soon, but... this is hardly the time for talking about work. I had more pleasant matters in mind. */
== ISNFv2
@8 /* Yes, it's just... I've got to tell you something. You should sit down for a moment. */
== ISNFv1
@9 /* What is it, my love? Is anything the matter? */
== ISNFv2
@10 /* I... We're expecting a baby. We're going to have a child. */
== ISNFv1
@11 /* You... you're joking. */
== ISNFv1
@12 /* No, you're not! Gods! Selene! We're going to have a baby?! That's...! Oh, my love...! That's splendid! Come here! */
== ISNFv2
@13 /* I thought you may be upset. */
== ISNFv1
@14 /* Upset?! No, my sweet. Today, I am the happiest man alive. */
DO ~SetGlobal("ISNFScene","GLOBAL",1) ActionOverride("ISNFv2",DestroySelf()) DestroySelf()~
EXIT
