@0 = ~Colours of Infinity: I Shall Never Forget~
@1 = ~Amontias the artist~
@2 = ~Stranger~
@3 = ~The Incomplete~
@4 = ~Orion~
@5 = ~<CHARNAME>'s Memory~
@6 = ~Halfling girl~
@7 = ~Heartwarden Icaos~
@8 = ~Sculpture~
@9 = ~Selene~
@10 = ~Memory~
@11 = ~Blind Spirit~
@12 = ~Ganymedes~
@13 = ~Fading Shape~
@14 = ~Orion's Voice~
@15 = ~Selene's Voice~
@16 = ~Heartwarden of Sune~
@17 = ~Parasite of Grief~
@18 = ~The Incomplete's Journal~
@19 = ~These rough, sloppily assembled texts are The Incomplete's journals. Orion sent you to retrieve them so he could use that creature's research in his own work.~
@20 = ~Crimson Cry~
@21 = ~Ring: Crimson Cry
This ring is of a deep, intensely crimson hue. It is warm to the touch and feels slightly soft and sticky, as if it were made of resin. Holding it makes you feel a bit uncomfortable.

STATISTICS:

Wearer is under the effect of Wild Magic
15 HP bonus
+1 THAC0 bonus

Usable by:
Mage
Bard~
@22 = ~Warm Hand~
@23 = ~Mace: Warm Hand
This magic mace is extremely warm to the touch. The head of the weapon is molded into the shape of a hand and when you use your own hand to grasp it, it clasps you in a firm grip until you let go. It provides some protection, but because of the nature of the enchantment, it is somewhat difficult to maneuver in battle. At the worst of times, it could be seen as a hindrance just as readily as a help.

STATISTICS:

THACO: +4
Damage: 1D6 + 2
Special:
+2 charisma bonus
Immunity to disease
+4 AC bonus vs. missiles
-3 death saving throw penalty
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief~
@24 = ~Rakshasa's Breath~
@25 = ~Longsword: Rakshasa's Breath
This magic sword is a blessed weapon that was used by many warriors and paladins to protect their people from cruel monsters: rakshasas. Many say that the sword was named by the first warrior who used it, just after the first rakshasa stabbed with the blade took his shallow and very last breath, and died.
The grip of the sword seems to have delicate markings.

STATISTICS:

Special: +5% magic resistance

Damage: 1D8 +3
THACO: +3, additional +2 vs. rakshasas
Damage type: slashing
Weight: 12
Speed Factor: 5
Proficiency Type: Longsword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief~
@26 = ~Composite Long Bow of Softness~
@27 = ~Composite Long Bow of Softness
Composite bows are longbows or shortbows whose staves are made from more than one type of material. This provides greater flexibility and thus better range. Composite bows were invented after the regular longbow. This magical bow requires a strength of 18 to wield.
The bow isn't only a fair weapon, but also a splendid defense against creatures that can change flesh to stone.

STATISTICS:

Special: Protection from petrification

THAC0: +2 bonus
Damage: +1 bonus
Weight: 9
Speed Factor: 6
Proficiency Type: Long Bow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard
Monk
Kensai
Cavalier~
@28 = ~Miracle~
@29 = ~Harp: Miracle
This magical harp does not seem to be very solid, but it makes the bard look more decent and enhances his or her magical skills.
It is said that this particular harp was used by a bard named Fonic Aldabario, a skilled Harper who died in a battle against the Zhentarim.

STATISTICS:

+2 Caster level (only arcane spells)
+1 Charisma

Weight: 1
Usable By:
Bard
Note: The item is used as shield~
@30 = ~Heart of the Sanctuary~
@31 = ~Ioun stone: Heart of the Sanctuary
This magical ioun stone was kept in the Sanctuary of The Incomplete, a necromancer you were sent to find. It seems that this particular item gave warmth to the chambers. When you hold it, it seems to pulse with energy.

STATISTICS:

+25% lore
Spell-like ability: when used, there is a 25% chance that the user will benefit from magical rest that may restore used spells and abilities. It will also make the user feel well rested.

Weight: 1~
@32 = ~Bird in a cage~
@33 = ~This bird seems to observe everything around it. It looks smart, but also a bit confused and chaotic. The colors of its feathers are bright and vivid.

Weight: 2 lbs~
@34 = ~"Insomnia" perfume~
@35 = ~It is said that "Insomnia" was created by two Sunites--Aliya Jabberfox and Sybilla Gariah--who wished to find a way to escape Waterdeep without getting into trouble... But troubles always found them.
This mixture of scents and oils lets the user gain control over a target for a certain amount of time. Usually, the moment is long enough to allow the user to find a way out of trouble.

STATISTICS:

May cast charm (10 charges)

Not usable by:
None~
@36 = ~Scroll of Voiceless Sparrow~
@37 = ~This unusual scroll has been given to you by a strange man whom you supposedly met some time ago. He mentioned that he looked different at the time.

STATISTICS:

+5 permanent lore bonus

Weight: 1 lb.~
@38 = ~Figurine of Sune~
@39 = ~This is a small figurine of Sune you found in the Slums of Athkatla. It doesn't seem to be magical, but it may be of value to those who serve Lady Firehair.

Weight: 1 lb.~
@40 = ~Elephant Figurine~
@41 = ~Although this figurine seems to be a normal object, it contains magic that can provide the user with some protection. It can harden their skin so that it resists attacks made with different kinds of weapons.

STATISTICS:

May cast Elephant Skin, that slows the user down, but also provides 65% resistance to all physical attacks. The effect lasts 30 seconds.

Weight: 1 lb.~
@42 = ~Earrings of the Noon~
@43 = ~Earrings of the Noon
This is a set of shiny magical earrings, often used by those who fight with all types of undead. They are said to provide the user with abilities that may greatly aid them in battles with skeletons, zombies, ghouls, ghasts, or even powerful creatures like vampires and liches.
The earrings seem to be made of gold, with very small markings. One of the markings looks like the symbol of Amaunator.

STATISTICS:

+4 THAC0 against undead
Protection from Maze spell (does not protect from imprisonment)
User may cast "Cure Poison" (2 charges; item does not vanish after charges are used)

Weight: 0 lbs.~
@44 = ~Feather of Five Seconds~
@45 = ~Feather of Five Seconds
Strange as it is, someone once decided to enchant this black feather. When eaten, it makes the user move between the strings of time.
The feather is pitch black and reflects light.

STATISTICS:

When used, time stops for 5 seconds. User is immune to the effect.

Weight: 0 lbs.~
@46 = ~Coral Rose~
@47 = ~Mace: Coral Rose
Coral Rose is a powerful weapon created by the Sunites of Icewind Dale. As a minority among barbarians and worshipers of Tempus and other fierce deities, they decided to "create a symbol of softness under the harsh frosty skies and peaks." Legends say that it took a dozen nights and days to enchant this weapon.

The mace is made of cold steel of a light shade, with some warmer, coral parts. Even though some might think the coral parts should be more fragile, these are the strongest parts of the mace.

STATISTICS:

+2 Charisma bonus
Protection from backstab
5% to drain 5% of the victim's magic resistance for 30 seconds

Damage: 1D6+4
THAC0: +4
Damage type: crushing
Weight: 8 lbs.
Proficiency: mace
Speed Factor: 6
Type: one-handed
Strength needed: 10
Not Usable by:
Druid
Mage
Thief~
@48 = ~Greenworm~
@49 = ~Rod: Greenworm
Although this rod may be used by almost everyone, it will be the most effective in the hands of a mage.
It seems to be made of warm, black material, marked with greenish paint. It's hard to say anything else about it; even merchants seem slightly confused with this weapon.

STATISTICS:

User is Vocalized
20% that a hit will push the target away from the user
+25% protection from Wild Magic

Damage: 1D6+2
THAC0: +2
Damage type: crushing
Weight: 4 lbs.
Proficiency: quarterstaff
Speed Factor: 2
Type: one-handed
Strength needed: 4
Not Usable by:
Monk~
@50 = ~Hammer of the Fallen Sun~
@51 = ~Hammer of the Fallen Sun
This light hammer is made of solid metal, with a well-shaped and warm grip. It isn't of impressive size, but even so, it may deal significant damage. It is said that this weapon was created by a small group of dwarves who praised Amaunator and Lathander.
On the weapon's head, you can see a marking of the sun. Some say that the mark itself isn't magical, but it serves to remind warriors about the power of the sun and the related deities.

STATISTICS:

35% chance to blind the target
10% chance to restore a cleric spell of level 6 or lower

Damage: 1D4+4
THAC0: +4, +1 THAC0 bonus toward those who intend to hurt the user
Damage type: crushing
Weight: 5 lbs.
Proficiency: hammer
Speed Factor: 2
Type: one-handed
Strength needed: 9
Not Usable by:
Druid
Mage
Thief~
@52 = ~Chaosweb~
@53 = ~Katana: Chaosweb
This katana was made with the help of the wild and strange magic of the distant East. With every hit, there is a chance that the katana will cut reality and let chaos bathe every creature in unpredictable magic.

Because of the bizarre nature of this blade, only true daredevils decide to use it. Some of them died a painful death.

STATISTICS:

5% chance to cast Chaos Field and provide 50% magic resistance to the user
Regenerates 1 HP every 8 seconds

Damage: 1D10+3
THAC0: +3
Damage type: slashing
Weight: 4 lbs.
Proficiency: Katanas
Speed Factor: 2
Type: one-handed
Strength needed: 6
Not Usable by:
Druid
Mage
Cleric~
@54 = ~Ilthasthia~
@55 = ~Plate: Ilthasthia
This plate is different from other plate mails used in Amn. It is much lighter, and even though it's made of metal, it doesn't seem to restrain any moves. Moreover, it is much more comfortable to wear.

Because of its unique features, this plate armor may be used by anyone, even mages and thieves, but they will still suffer a penalty for using it. However, thanks to glyphs on the plate, thieves may become better at spotting illusion spells.

STATISTICS:

Armour Class: 2
Weight: 10 lbs
Strength required: 12
Special:
+35% detect illusion
Protection from level drain
Penalties:
Spellcasting speed penalty: 2
Stealth/Hide in Shadows abilities reduced by 25%
Usable by:
Anyone
~
@56 = ~Ritual Book~
@57 = ~This book was used by Orion to lock you in the Realm of the Ritual. You may use it to return to his house in the Material Plane.~
@58 = ~Black Seed of Grief~
@59 = ~When Orion realized that there's no way back and Selene can't be returned to life, his heart created the Black Seed of Grief. It may be used to gain power, but it may affect the user in more than one way. It could be a better idea to sell it and forget about everything that happened.

STATISTICS:

When eaten, the Black Seed of Grief provides the user with a special ability. However, it comes at a cost and affects how people see you and your ability to convince them to your way of thinking.

Weight: 0 lbs.~
@60 = ~Parasite~
@61 = ~Temple of Sune~
@62 = ~Safe Memory: Sanctuary~
@63 = ~Reshaped Memory: Blur~
@64 = ~Parasite Shape~
@100 = ~Temple of Sune~
@101 = ~I Shall Never Forget
I've met a man named Orion and promised to help him in his goal of resurrecting his dead wife. I have completed some tasks to this end, but there is still more to do. Next, I am to look for an artist capable of creating a sculpture in Selene's likeness.~
@102 = ~I Shall Never Forget
I talked to the artist in Waukeen's Promenade. Now, I should head back to Orion's estate.~
@110 = ~Passage to Swamped Chambers~
@120 = ~2nd Floor Observatory~
@130 = ~I Shall Never Forget
I've met a man named Orion and promised to help him in his goal of resurrecting his dead wife. My first task is to speak to a priest in Waukeen's temple in the Government District.~
@131 = ~I Shall Never Forget
I talked to the priest in the Temple of Waukeen about resurrecting Orion's dead wife. Even though he answered my questions, he mentioned that I might want to talk to the Sunites as well. I can find them in Waukeen's Promenade.~
@140 = ~I Shall Never Forget
I talked to the priest in the Temple of Waukeen about resurrecting Orion's dead wife. Even though he answered my questions, he mentioned that I might want to talk to the Sunites. I can find them in Waukeen's Promenade.~
@141 = ~I Shall Never Forget
I talked to the Sunites at the Waukeen's Promenade. I should return to Orion and tell him everything both Sunites and the Waukeen's priest have told me.~
@142 = ~This--this place is marvelous...~
@143 = ~I'm glad Sunites still serve Lady Firehair.~
@150 = ~I Shall Never Forget
I've met a man named Orion and promised to help him in his goal of resurrecting his dead wife. My first task is to speak to a priest at Waukeen's Temple in the Goverment District.~
@151 = ~I Shall Never Forget
I talked to the Sunites in Waukeen's Promenade. I should return to Orion and tell him everything both the Sunites and Waukeen's priest have told me.~
@152 = ~I Shall Never Forget
My next task in the quest for Selene's resurrection is to procure the research journals of a necromancer called "The Incomplete." He resides somewhere in the sewers under the Temple District.~
@153 = ~I Shall Never Forget
I've promised a man named Orion that I shall help him resurrect his wife. In that pursuit, I have slain the creature known as "The Incomplete." I should return to Orion with the beast's journal.~
@154 = ~I Shall Never Forget
Upon receiving the Incomplete creature's journal, Orion told me to return to him in two days, so that he may study the documents in peace.~
@155 = ~I Shall Never Forget
I've met a man named Orion and promised to help him in his goal of resurrecting his dead wife. I have completed some tasks to this end, but there is still more to do. Next, I am to look for an artist capable of creating a sculpture in Selene's likeness.~
@156 = ~I Shall Never Forget
I talked to the artist in Waukeen's Promenade. Now, I should head back to Orion's estate.~
@157 = ~I Shall Never Forget
The artist has been found and the sculpture of Selene commissioned. It should be about three days before the completed sculpture is delivered to Orion. The end of our labors is in sight.~
@158 = ~I Shall Never Forget
After undertaking several tasks on behalf of a grief-stricken wizard named Orion, I journeyed to the very depths of the Underworld to reclaim the spirit of his lost love and release it into the world of the living. However, when I finally encountered Selene face-to-face, nothing could be done to bring her back. What's more, she was content and satisfied to wait for him to join her. This happened sooner than even she could have foreseen as, mad with grief, Orion demanded that I reunite them in death. A sad end to an otherwise tragic tale.~
@160 = ~I Shall Never Forget
My next task in the quest for Selene's resurrection is to procure the research journals of a necromancer called "The Incomplete." He resides somewhere in the sewers under the Temple District.~
@161 = ~I Shall Never Forget
I've promised a man named Orion that I shall help him to resurrect his wife. In that pursuit, I have slain the creature known as "The Incomplete." I should return to Orion with the beast's journal.~
@170 = ~This...must...end...~
@180 = ~I...~
@181 = ~Orion...~
@182 = ~Selene...?~
@183 = ~I missed you so much...~
@184 = ~No more words, my love, no more sleepless nights.~
@185 = ~We can finally be together again.~
@190 = ~It seems this dusty telescope has been inactive for quite a while~
@191 = ~Orion has already told you the story of this telescope.~
@200 = ~These shelves are full of romance novels.~
@201 = ~Orion has already told you about these books.~
@210 = ~This plant is withered and obviously dying.~
@211 = ~Orion has already told you the story of this plant.~


