@31   = ~This is a coin found in the depths of the Innershade mines. It is round, with some markings on it. It lay on the ground near the underground pond.

STATISTICS:

Weight: 0
~
@32   = ~Map~
@33   = ~This map shows the way to a village in the forest of Tethyr: Innershade.

STATISTICS:

Weight: 4
~
@34   = ~Slices of Meat~
@35   = ~These are two slices of meat; probably beef. It looks quite fine and fresh, if still a little bloody. This particular meat was bought from Innershade's food merchant.

STATISTICS:

Charge abilities:
– When eaten, the meat heals 15 Hit Points and grants +1 Strength
Duration: 2 minutes

Weight: 0
~
@36   = ~Soup~
@37   = ~This little bowl contains a soup made of beetroots, potatoes and some mushrooms. It has a pleasant smell and a kind of dark, dusky pinkish-red color. The smell is very appetizing.

STATISTICS:

Charge abilities:
– When eaten, the soup heals 10 Hit Points and grants +50% Fire Rresistance
Duration: 2 minutes

Weight: 0
~
@38   = ~Black Currants~
@39   = ~These small, round fruits are known as black currants. They are deep black, and have a sour, yet slightly sweet aroma. Use caution: crushed black currants have been known to leave near-indelible stains. 

STATISTICS:

Charge abilities:
– When eaten, the fruit heals 5 Hit Points and grants a +2 bonus to maximum Hit Points
Duration: 4 minutes

Weight: 0
~
@40   = ~Strawberries~
@41   = ~These red berries are known as strawberries. They have a sweet taste and a cheerful appearance. It is believed that strawberries are an aphrodisiac. 

STATISTICS:

Charge abilities:
– When eaten, the fruit heals 5 Hit Points and grants +1 Charisma
Duration: 2 minutes

Weight: 0
~
@42   = ~Wolf Berry~
@43   = ~This very rare fruit is known by the name of wolf berry. It has a strange smell, and a crimson color. Legend says that anyone who eats this berry will be given an interesting power. 

STATISTICS:

Charge abilities:
– When eaten, the fruit permanently gives an innate ability that allows whoever eats it to shapechange into a wolf.

Weight: 0
~
@44   = ~Edible Bark~
@45   = ~You don't know which tree bore this bark, but one thing is certain: it can't be tasty. However, the bark appears to possess regenerative powers. It is said that this bark may also cure poisons, as an antidote. It may be helpful when fighting creatures like spiders or wyverns. 

STATISTICS:

Charge abilities:
– When eaten, the bark heals 20 Hit Points and cures all poisons.

Weight: 0
~
@46   = ~Roasted Locusts~
@47   = ~This is a very eccentric dish with a funny smell. The bugs are quite big. They look crunchy. Not everyone can stand the taste. 

STATISTICS:

Charge abilities:
– When eaten, the dish heals 40 Hit Points. It may cause disease.

Weight: 0
~
@48   = ~Stewed Fruits~
@49   = ~This is a sweet drink made of fruit, with some pieces of fruit in it. You can see strawberries, cherries and blueberries inside the bottle. It is said that this drink tastes best when drunk warm. When the bottle is empty, the fruit can be used as a delicious dessert.  

STATISTICS:

Charge abilities:
– When drunk, the stewed fruit heals 15 Hit Points and grants +5 bonus to maximum Hit Points
Duration: 4 minutes

Weight: 0
~
@50   = ~Homemade Wine~
@51   = ~The food merchant himself made this wine. It has a strong aroma of blueberries and black currants. It's sweet and deep red in color. It's a strong alcohol.  

STATISTICS:

Charge abilities:
– When drunk, the wine heals 2 Hit Points. The drinker becomes inebriated. 

Weight: 0
~
@52   = ~Magic Fruit Drop~
@53   = ~This is a magical sweet that gives the eater some magical powers. It's quite expensive, with an uncommon and unusually sweet taste.  

STATISTICS:

Charge abilities:
– The sweet grants +3 to Strength, Dexterity and Constitution. The bonus is not cumulative with other items or potions that increase these abilities.
Duration: 3 minutes

Weight: 0
~
@54   = ~Mantle~
@55   = ~This is a gift from an elf you met in Innershade. Elhan's friend gave it to you because of what you did for Innershade. It may help you in upcoming battles.  

STATISTICS:

Equipped Abilities:
– Electrical Resistance: +50%
– Magic Resistance: +20%
 
Weight: 3
~
@56   = ~This is a gift from an elf you met in Innershade. Elhan's friend gave it to you because of what you did for Innershade. It may help you in upcoming battles.  

STATISTICS:

Equipped Abilities:
– Save vs. Death: +5
– Immunity to level drain
 
Weight: 3
~
@57   = ~Grandmother's Hope~
@58   = ~This magical dagger was a gift from Barbara, an elderly woman from Innershade. She decided to give it to you because you visited her and made her feel as though she had a child to protect. The name of the weapon will remind you of a person who cared about you.

STATISTICS:

Equipped Abilities:
– Armor Class: +1
– Attacks per Round: +1
– Blessing: 10% chance to cast Bless
– Immunity to backstab

THAC0: +2
Damage: 1d4+2
Damage type: Piercing
Speed Factor: 1
Proficiency Type: Dagger
Type: One-handed

Weight: 1
~
@59   = ~Lacrimosa~
@60   = ~This is a magical sword, a gift you were given after solving the disappearances in the village of Innershade. Lacrimosa--the Flood of Tears--is a powerful weapon. It is said that there are only two items of this kind in existence. The second one is a staff. Legend says that these items were made of tears and the stuff of nightmares themselves.

STATISTICS:

Equipped Abilities:
– Infravision
– Magic Resistance: +10%
– Regeneration: 1 Hit Point per 10 seconds

THAC0: +3
Damage: 1d8+3
Damage type: Slashing
Speed Factor: 2
Proficiency Type: Long Sword
Type: One-handed

Weight: 4
~
@61   = ~Melancholia~
@62   = ~This is a magical staff, a gift you were given after solving the disappearances in the village of Innershade. Melancholia is a strong melee as well as a ranged weapon. It is said that there are only two items of its kind in existence. The second one is a sword called the Lacrimosa. Legend says that these items were made of tears and the stuff of nightmares themselves.

STATISTICS:

Equipped Abilities:
– Infravision
– Strength: +1
– Maximum Hit Points: +10

THAC0: +3
Damage: 1d6+3
Damage type: Crushing
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: Two-handed

Weight: 4
~
@63   = ~Wand of Escape~
@64   = ~This wand, made of an unknown metal, is the reward of a genie. After I succeeded in completing his task, he gave me this wand. He said that it could help me in my escape from Spellhold.

STATISTICS:

Charge Abilities:
– Can cast Haste and Invisibility (consumes 10 charges)
Duration: 4 minutes

Weight: 1
~
@65   = ~Golden Dragon Scale Armor~
@66   = ~This armor was made from the scales of a golden dragon. The sacred creature must die to allow the forging of a creation of this kind. The armor shines with glorious light as great as the sun reflected by metal. It is said that only those of pure heart may wear this chainmail.

STATISTICS:

Equipped Abilities:
– Slashing Resistance: +5%
– Immunity to poison and disease
– Thieving abilities disabled by this armor
– Allows arcane spellcasting (with +1 casting time penalty)
 
Armor Class: 2

Requires:
 5 Strength

Weight: 5
~
@67   = ~Eva's Smile~
@68   = ~This hammer was made by Eva's father before he passed away. It has a silver color. However, in sunlight, the head of weapon shines with a golden reflection. It is well made. The hammer is named after the blacksmith's daughter, Eva, an impulsive female with a pure heart.

STATISTICS:

Equipped Abilities:
– Hasting: Each successful hit has a 15% chance to cast Haste upon wielder
Duration: 10 seconds
– Armor Class: +1
– Immunity to stun
– Maximum Hit Points: +6

THAC0: +3
Damage: 1d4+3
Damage type: Crushing
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires:
 9 Strength

Weight: 5
~
@69   = ~Third Eye~
@70   = ~This magical belt makes the wearer aware of all attacks from the shadows. The symbol of an eye decorates the buckle. It has an interesting orange color.

STATISTICS:

Equipped Abilities:
– Immunity to backstab

Weight: 2
~