# Colours of Infinity: Innershade

One of the Weasely Mods for Baldur's Gate 2 (EE)

Author: Lava Del'Vortel

Mod Version: 11.16

## Introduction

##### Colours of Infinity

Colours of Infinity is a series of mods by Lava Del'Vortel, started with the release of Tales of the Deep Gardens. Innershade is the second project in the series. The series includes a number of mods that adds some mysterious, intriguing and sometimes unusual stories to the game. Be prepared to see interesting new areas and take part in mystical adventures.

##### Innershade

Follow a path between the trees to find a very new village to visit: the village of Innershade. It's been having some problems lately: some people disappeared, and the attacker was never seen. You must stop the guilty party, if you can. Solving the problem may be not enough; getting rid of the attacker is only one of the ways to handle this. The second is understanding the motives and past that became a great burden. In the end, you may have to become a judge of sorts.

In the village, you will also find some minor problems, and even a little affair. Meet Eva, a female blacksmith with a really explosive character. Listen to Li'l Bud's tales about heroes and villains. If you are a bard, maybe you will learn a new skill from a not-too-kind minstrel. Don't forget to visit Granny Bunny, a really nice and kind elderly lady, who will tell you some stories from her past. What else can she offer? Hot tea with some jam, homemade biscuits, and a warm smile.

Innershade will appear on the regular worldmap or the BP-BGT-Worldmap (if that mod is installed after Innershade) at the appropriate time.

Visit the website or forum for all the latest updates.

## Installation

Innershade is a WeiDU mod packaged in an extractable archive. First unpack the archive and place the Innershade folder in your Baldur's Gate II (Enhanced Edition) directory, then:

##### PC

Place "Setup-Innershade.exe" in your Baldur's Gate II (Enhanced Edition) directory and run it.

##### Other Platforms

Innershade is designed to work on all WeiDU platforms.

Consult the WeiDU documentation for your platform and process Innershade/Setup-Innershade.tp2 using WeiDU.

##### Compatibility and Installation Order

This mod was created for BG2: SoA, though it is recommended that you have ToB installed. It is designed to be compatible with all other mods.

If you install the BP-BGT-Worldmap mod, install it after Innershade. There are no other install order dependencies.

##### Component 0 - Innershade

This component installs all of the content of the mod. It includes some new talks for original Bioware NPCs, so if you have a suitable party build, you may expect a chat or two.

## Frequently Asked Questions

Q: How long is the quest?
A: Between one and two hours. Depends on your playing style and if you are going to finish all the smaller quests and encounters.

Q: Is this mod simillar to other Colours of Infinity mods?
A: All Colours of Infinity mods are bound with same themes: Colours, emotions, fantasy... so I would say - yes.

Q: When should I visit Innershade?
A: Not right away. It may be best if you first complete some quests in Athkatla before you leave the city.

Q: Are there new items?
A: Yes, avialable both as quest rewards and through new merchants.

Q: How many Colours of Infinity mods are available?
A: Six: Tales of the Deep Gardens, Innershade, The White Queen, I Shall Never Forget, Yvette Romance, Foundling. The last two require a NPC to join your group.

## Credits

Author, Coder, Areas, Voicing: Lava Del'Vortel
Portrait Source: NWN Vault Webpage
Map Icon: K4thos, Kwiat_W & Lava Del'Vortel
BG-BGT addition: Picollo
Music: Kat Bella
Proofreading: Berelinde, Ankhes, Lollorian, Scipio, Eric P.
Beta testing: Vinci, Lollorian, Kwiat_W, Ralfo (aka Theorp), Neysa, Dark (CoB)
French translation: Lothringen (of the d'Oghmatiques)
Polish translation: Cuttooth (of Children of Bhaal)
Italian translation: Ilot, Improbabile
Russian translation: Aldark, Andreas, Austin, bro and Silent
German translation: Dachrisma
Chinese translation: merzbau, update by Yoshimo0417
Korean translation: Pinkpanther
Version 8 update: agb1, Nightfarer (custom map icon patch), K4thos (EET compatibility)
Area and light map update help: Hathor / Sirielle
Other help: Cahir, Yoshimo0417

I would like to thank all those who helped me and who supported me with a kind word. I am a person who isn't easygoing all the time, and I know working with me sometimes may be quite difficult. Thanks to SHS and CoB forums and to all those who decided to give this mod a chance!

##### Programs/tools used in creation:

- WeiDU, by Westley Weimer/Valerio Bigiani (the bigg)
- Near Infinity, by Jon Olav Hauglid
- DLTCEP, by Avenger
- WinRAR, by Eugene Roshal/Alexander Roshal
- IESDP, maintained by igi

##### Copyright Notice:

Innershade was developed by Lava Del'Vortel, based on material from the game Baldur's Gate II and its expansion.

All mod content is © Lava Del'Vortel.

Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal © TSR, Inc. The BioWare Infinity Engine is © BioWare Corp.

Please note that any and all redistribution and/or hosting of this mod is expressly unwanted without permission from the author(s).

## Version history

###### 20th June 2010 - Version 1.0:

- Initial release

###### 10th October 2010 - Version 2.0:

- Added French translation
- Added BP-BGT Worldmap addition
- Minor, insignificant fixes.

###### 21th November 2010 - Version 3.0:

- Animations added to areas.
- Correction of English translation (by Daulmakan).
- Changed soup item flag.
- Experience for "violet shapeshifting creature".
- Folder icon.

###### 4th December 2010 - Version 4.0:

- Added Polish Translation.

###### 9th April 2011 - Version 5.0:

- Added Italian Translation.
- MKDIR fix (v5.1)
- Elf's dialogue fix (v5.1)
- Moved InnerAudio into the mod (v5.2)

###### 7th May 2013 - Version 6.0:

- Hopefully fixed "immortal kid" bug.
- Fixed tokens
- Added Russian translation

###### 16th March 2014 - Version 7.0:

- Prepared Innershade for BG2EE; it is now compatible
- Moved music from scripts to ambient sounds
- Translations for BG2:EE (7.1)
- Added German translation by Dachrisma (7.2)

###### 11th January 2017 - Version 8.0:

- Innershade is now designed to work on all WeiDU platforms (PC, OSX, Linux, etc.)
- Golden Dragon Scale Armor now disables thief/wizard abilities as intended and usability now matches description
- Added Enhanced Edition Trilogy compatibility code from K4thos (support continuous journal and EET worldmap)
- Removed usability text from EE item descriptions (EE generates usability text)
- Removed alternate creature animations component - some BG2EE-exclusive animations will be used automatically
- Removed Bioware NPC reactions component - these interjections are now installed as part of the main component
- Removed worldmap components - Innershade will always appear now on the regular worldmap and BP-BGT-Worldmap (when chapter > 1 and party has a "Map to Innershade" item)
- Text screen background for initial visit to Innershade scaled up to 1024x768 for Enhanced Edition installations
- Added Enhanced Edition formatted versions of area graphics files to improve quality and remove horizontal lines
- Fixed infinite loop in coin child quest-completion script in ARISH1.baf

###### 28th June 2017 - Version 9.0:

- Added new worldmap icon (icon - Lava; coding - K4thos)
- Savegame patching for BG2EE by K4thos
- Patching made optional (v9.1)
- Fixed icon's script (v9.1)
- Worldmap.tra fix for Polish translation (v9.3)
- Night map for Innershade by Hathor (Sirielle) and small edits by Lava (v9.4)
- Other area corrections (v9.4)
- Chinese translation by merzbau (v9.5)
- Consistent text screen for the vanilla game by merzbau (v9.5)

###### December 2019 - Version 10.0:

- Fixed Dream's audio
- Added missing Large Shadow animation for BG2EE
- Reward items fix
- One of Dream Fragments will no longer use invisibility
- Dream will no longer use Stinking Cloud spell
- Ribald should have just one map, not five
- Less experience points for quests
- A bit more quiet music in Innershade and Innerdream
- Animations will no longer disappear during the battles
- Brand new readme (v10.1)
- Russian translation update (v10.1)
- More Russian translation updates (v10.2)
- Better BG2EE item descriptions by Cahir (v10.4)
- Korean translation by Pinkpanther (v10.5)
- Fixed bard spell (v10.6)

###### November 2021 - Version 11.0:

- Further unique spell improvements
- Unified Patric/Patrick name to Patrick
- Improved enemy behavior (Pieces of Nightmare)
- Changed two of the Shapeshifting Creature's animations from "boy" to "fighter_male_halfling" to prevent bug that happened on some game versions, making the enemy invincible/immortal
- WeiDU update
- Italian translation update by Improbabile

###### December 2025 - Version 11.14:

- Further text improvements

###### January 2026 - Version 11.15:

- Chinese translation update

###### January 2026 - Version 11.16:

- SETUP_EE encoding corrected