IF
  Global("L#NSCromwell","GLOBAL",1) // player decided to craft item
  Global("ForgeStuff","GLOBAL",1) // crafting cutscene has completed
THEN
  RESPONSE #100
    SetGlobal("L#NSCromwell","GLOBAL",0)
    SetGlobal("ForgeStuff","GLOBAL",0)
    TakePartyItemNum("L#NSBLO",1) // take blood
    TakePartyItemNum("L#NSSW4",1) // take sword
    DestroyItem("L#NSBLO") 
    DestroyItem("L#NSSW4")
    GiveItemCreate("L#NSSW1",Player1,1,0,0) // give completed item
    SetGlobal("ForgeItem","GLOBAL",1) // will trigger "done crafting" dialogue state 57 from Cromwell
    ActionOverride("wsmith01",StartDialogueNoSet([PC])) // resume dialogue with Cromwell
END

