@10000 = ~Meow! Oh, what's that?~
@10001 = ~Meow! What an usual lad.~
@10002 = ~Meow! Ugh, what's that on my paw...?~
@10003 = ~I'm looking for an escort. You're interested?~
@10004 = ~Looking for some mercenaries.~
@10005 = ~Are you looking for a job?~
@10006 = ~You can't escape the past

To get antidote to heal Dreppin's cow I first need to bring belladonna flower from Promenade and bring it to the "cow healer" from Slums.~
@10007 = ~You can't escape the past

I've got the antidote. Now I need to take it to Dreppin and Nessie. I should head back the Southern Edge.~
@10008 = ~Spice and Gold

Ribald asked me to deliver some spices to the "Inside the Wall" inn, located somewhere in the Southern Edge.~
@10009 = ~Spice and Gold

I delivered the bag that Ribald gave me to the innkeeper. I should return to Ribald and tell him the task is complete.~
@10010 = ~Spice and Gold

I delivered a bag of spices for Ribald to the "Inside the Wall" inn. Ribald was grateful for my help and rewarded me with gold and an ioun stone.~
@10011 = ~Buried Love

I encountered a vampire with a tragic tale. He was turned by a vampire while awaiting his beloved one, Lydia. He begged me to find his lover and tell her that her lover left with another girl, as he wishes for her to move on without him. He believes Lydia can be found in the Southern Edge.~
@10012 = ~Buried Love

I found Lydia and decided to tell her the truth. She left to find her lover immediately afterwards.~
@10013 = ~Buried Love

I found Lydia and told her the lie that Crynn asked me to. She left immediately afterwards.~
@10014 = ~Buried Love

I helped Crynn, the tragic vampire, with his problem. Hopefully he will be able to find peace.~
@10015 = ~Let's Travel

A man hired me to escort him home from the Southern Edge to Trademeet. I should talk to him once I'm ready to set off.~
@10016 = ~Let's Travel

I was able to escort the traveller from the Southern Edge to Trademeet. He seems happy to have made it home in one piece.~
@10017 = ~Breached home~
@10018 = ~Temple of Helm~
@10019 = ~"Inside the Wall" Inn~
@10020 = ~District Exit~
@10021 = ~Shop~
@10022 = ~Carpenter~
@10023 = ~Arcanist's tent~
@10024 = ~The Southern Edge's Parasite

I've met Mairo - a halfling librarian. He asked us to find a parasite that may transform into books or other forms of text. According to Mairo, it should be still somewhere in the district. We should hurry up until it's not too late.~
@10025 = ~The Southern Edge's Parasite

I found what we thought was the parasite Mairo asked us to find. Unfortunetely, the creature learned how to divide itself into more pieces. I need to find three more parts of the parasites, disguised as some form of text.~
@10026 = ~The Southern Edge's Parasite

I found other parts of the parasite. Now I need some special wood to build a box capable of holding parasite's power. When I'm ready, Mairo will teleport me to the place where the wood may be found.~
@10027 = ~The Southern Edge's Parasite

I was asked to take the wood to the local carpenter, so he could construct a special box capable of holding the parasite.~
@10028 = ~The Southern Edge's Parasite

Mairo has all parts of the parasite and now he also has the magic box. Now we have to summon the beast in its true form. While Mairo will hold the box with part of the beast power imprisoned inside, we will have to fight the weakened beast. It should end the problem once and for all.~
@10029 = ~The Southern Edge's Parasite

Along with Mairo, we defeated the parasite that was hiding in the Southern's Edge. It shall influence no more people.~
@10030 = ~Neil from Southern Edge

I met a man named Neil. He told me to bring all kind of journals and unique books I find while adventuing. Once I don't need them anymore, he will take care of them.~
@10031 = ~Berry Serious Problem

I met some man who's trying to learn how to cast Good Berries spell. He asked if someone from my group could cast the spell while standing next to him, so he could watch and learn.~
@10032 = ~Berry Serious Problem

I helped the baker from Southern Edge to learn how to cast Good Berries spell.~
@10033 = ~The Bitter Fate of Amaretto

I found out why Amaretto, a courtesan from Southern Edge, decided to provide that kind of services. I gave her some money and convinced her to change. I hope she'll manage to change the quality of her life.~
@10034 = ~Talkative Mr. Cat

Today I met Mr. Cat of the Southern Edge. He will give me something he have found if I bring him some fishbone.~
@10035 = ~Talkative Mr. Cat

I brought some fishbone to Mr. Cat - the amazing pet I encountered at the Southern Edge. In exchange he gave me a journal of some dead guy.~
@10036 = ~In need of a dress

I met a man next to the temple in the Southern Edge district. He said he needs a dress for his daughter. Maybe I'll find a merchant who has one?~
@10037 = ~In need of a dress

I agreed to deliver a box to Waukeen's Promenade in exchange for a dress.~
@10038 = ~In need of a dress

After some complications I finally found a dress and gave it to the man from the Southern Edge.~
@10039 = ~Ghurklu

I met a gnoll named Ghurklu in the Southern Edge. He asked me to find a way to fix his precious weapon.~
@10040 = ~Ghurklu

I returned Ghurklu his repaired weapon. He gave me some amulet in exchange.~
@10041 = ~The Icon of Despair

Priestress from the temple of Helm adviced me to visit priest of Oghma in the Dock District. He may be able to cleanse the idol of Kozah.~
@10042 = ~The Icon of Despair

I met a man - researcher who lost his collection. That got him quite depressed. Maybe I'll find a way to help him?~
@10043 = ~The Icon of Despair

I got an icon that I may give to the researcher, BUT I think someone should make sure it's not cursed. I should ask for help in the Edge's temple.~
@10044 = ~The Icon of Despair

I gave the cleansed idol of Kozah to the researcher. That cheered him up. Maybe he'll regain his reason to live.~
@10045 = ~You can't escape the past

Even though it seems more than weird, I met Dreppin in the Southern Edge. And yes, he asked me to find some antidote for his cow - Nessie. I need to find a man in northern or western part of the Slums who may know how to cure Dreppin's cow.~
@10046 = ~You can't escape the past

I helped Dreppin to heal his cow. Well, it was quite unexpected to meet them in the Southern Edge. I suppose sometimes it's really hard to forget one's past.~
@10047 = ~Dabarook

I met a girl with a strange book. If I want to get it, I need to give her a nice toy in exchange.~
@10048 = ~Dabarook

I gave the girl a wooden sword and she gave me her book for it. Quite an exchange, right?~
@10049 = ~The mad bard

I met some mad bard. After stopping him from killing me, I found a peculiar play that belonged to him.~
@10050 = ~(You have what you came here for - you may now return to Southern Edge)~

@10060 = ~It seems we're alone. Prepare yourself.~ [L#ndmail]
@10061 = ~When I summon our enemy, I'll hide with parasite's energy locked in the box. I'll be back when the creature's physical form is destroyed.~ [L#ndmaim]
@10062 = ~Now or never...~ [L#ndmain]
@10063 = ~You're the one with the cargo? Hah, good!~
@10064 = ~Sorry, pal. But you played your part quite well! Boss said you should go back to the tent now.~
@10065 = ~The travel may take a while.~
@10066 = ~Something's wrong! Stop them! Please!~
@10067 = ~I'll hide! Please, get rid of them!~
@10068 = ~Let's go.~
@10069 = ~Eh, not again...~
@10070 = ~I'll hide again.~
@10071 = ~It shouldn't take long now.~
@10072 = ~I'm looking for an escort. You're interested?~
@10073 = ~Looking for some mercenaries.~
@10074 = ~Are you looking for a job?~