Introduction
Colours of Infinity
Colours of Infinity is a series of mods by Lava Del'Vortel. The first release in this project is called Tales of the Deep Gardens. The series will include a number of small mods that will add some mysterious, intriguing and sometimes abstract aspects to the game. Be prepared to see interesting new areas and take part in mystical adventures.
Tales of the Deep Gardens
The last thing you remember is a mage on the streets of Athkatla, the building of the Council of Six, the trees and mansions of the Goverment District. Now you feel only humid air and cold ground... You try to open your eyes, but you are not sure if your senses are to be believed. You are barely able to recognise shapes around you... Crooked trees, bantam buildings, colourful mists... Your head aches. It is impossible for you to focus... Suddenly, you realise something. You hear voices and footsteps... You are not alone in this unknown place.
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Installation
Tales of the Deep Gardens is a WeiDU mod packaged in an extractable archive. First unpack the archive and place the TotDG folder in your Baldur's Gate II (Enhanced Edition) directory, then:
PC
Place "Setup-TotDG.exe" in your Baldur's Gate II (Enhanced Edition) directory and run it.
Other Platforms
Tales of the Deep Gardens is designed to work on all WeiDU platforms.
Consult the WeiDU documentation for your platform and process TotDG/Setup-TotDG.tp2 using WeiDU.
Compatibility and Installation Order
This mod was created for BG2: SoA, though it is recommended that you have ToB installed. It is designed to be compatible with all other mods.
If you install the BP-BGT-Worldmap mod, install it after Tales of the Deep Gardens. There are no other install order dependencies.
Component 0 - Tales of the Deep Gardens
This component installs all of the content of the mod. It includes some new talks for original Bioware NPCs, so if you have a suitable party build, you may expect a chat or two.
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Credits
Author, Coder, Areas, Voicing: Lava Del'Vortel
BAM Files: Kirara
Portraits: Mainly by MichaelO
Music: Lunatic Soul
Proofreading: Leila, Zathraness, Azkyroth, Kitanna and Daulmakan
Betatesting: Vinci, Darlarosa, Kulyok, Jastey and Ralfo
Version 2 help: Miloch, Leila, Yovaneth, Liam, KakarotUSMC, Cal Jones, Karanith
German Translation: Gerri, proofreading (v6.1) by Sternenlicht (from the Kerzenburgforum)
French Translation: Lothringen of the d'Oghmatiques
Polish Translation: Iga, Cuttooth
Italian Translation: Ilot, Al 17, Toshiro Umezawa, Improbabile
Spanish Translation: Alejabar and Ancalagon el negro
Russian Translation: Austin, Silent, Hawkmoon, Daidre, Ardanis, Avantasy, Commander L - arcanecoast.ru translation team
Chinese Translation: merzbau
Korean Translation: Pinkpanther
Version 3.2 minor fixes: ScuD
Version 11.0 update: agb1, K4thos (EET compatibility)
I would also like to thank Misstress Elysia, Silmarien, Children of Bhaal - a community that hosts the forums of my Polish projects, Mariusz Duda - leader of Riverside and Lunatic Soul - who gave me permission to use his music, MichaelO who gave me permission to use his art, people who I used to talk about the idea of mod - Liam, Vinci, L'f, Kirara - those people encouraged me.
I would also like to thank SHS which hosts this project and all players that decided to try out TotDG.
Programs/tools used in creation:
Copyright Notice:
Tales of the Deep Gardens was developed by Lava Del'Vortel, based on material from the game Baldur's Gate II and its expansion.
All mod content is © Lava Del'Vortel.
Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal © TSR, Inc. The BioWare Infinity Engine is © BioWare Corp.
Please note that any and all redistribution and/or hosting of this mod is expressly unwanted without permission from the author(s).
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Version history
3rd August 2009 - Version 1.0:
20th August 2009 - Version 2.0:
- Fixed script AR1000.baf
- Fixed spell that couldn't be written in mage book and overall spell revision
- Fixed cre file of a beggar and moved him a bit to the south
- Fixed area tp2 coding
- Fixed Amber Rose .itm file
- Fixed bam file of Green Colour
- Fixed music script
- Correction of typos
- Added the mage in Amkethran (minor fight with the mage who sent us to the Gardens)
- Added small reactions for Jaheira, Anomen, Aerie, Viconia (if we have romance with them), Keldorn and Haer'dalis (if we have them in party)
23th August 2009 - Version 2.1:
- "Treasure hunt" fix. In Chapter 6 skeleton can be also found in Bodhi's Lair.
24th August 2009 - Version 2.2:
- Fixed double wizard creation. Thx, Cal!
25th August 2009 - Version 2.21:
30th August 2009 - Version 3.0:
- Added German translation (Translated by Gerri.)
- Adding Deep Gardens to the Worldmap as a separated component.
- Updated WeiDU.
1st September 2009 - Version 3.1:
- Lower probability of appearing bugs connected with the priest.
17th October 2009 - Version 3.2:
- Minor fixes done by ScuD.
- Minor script fix.
- Blue Link effect change.
- More balanced effect of Gray Link.
- Gold Link script fix.
- Yet another fix of not-appearing priest. (I hope the last one!)
- More text corrections.
25th December 2009 - Version 4.0:
- Voicing for 2 more lines.
- Skeleton's script fix. (No more run-aways when SCS is installed)
- Fixed Yellow Mace and Helmet of Forgotten Colour.
- Fixed Silver Monument and Skeleton .cre files.
20th June 2010 - Version 5.0:
- French translation.
- Additional way to kill Silver Monument. (Added for solo-players)
- Fixed Yellow Mace.
- Fixed music scripts.
- Text correction.
- Colour Links correction.
27th June 2010 - Version 6.0:
- Update of French translation.
- Added Polish translation by Iga and Cuttooth
- Due to my mistake G3 Fixpack was a must to install the mod. Now it's not needed, but suggested.
8th January 2011 - Version 6.1:
- Additional proofreading of German translation by Sternenlicht (from the Kerzenburgforum), sent by Jastey.
9th April 2011 - Version 7.0:
- Added Italian translation
9th May 2011 - Version 8.0:
- Added Spanish translation
16th May 2011 - Version 9.0:
- Added Russian translation
- MKDIR fix (v9.2)
- Moved DeepAudio into the mod (v9.3)
12th November 2013 - Version 10.0:
- Compatibility with BG2EE
- Music from now on is played as area-specific ambient music instead of timered sound
- Enhanced Garden of Blue and Green
- BG2:EE translations (v10.1)
11th January 2017 - Version 11.0:
- Tales of the Deep Gardens is now designed to work on all WeiDU platforms (PC, OSX, Linux, etc.)
- Added Enhanced Edition Trilogy compatibility code from K4thos (EET worldmap icon position adjustment)
- Removed usability text from EE item descriptions (EE generates usability text)
- Removed Bioware NPC reactions component - these interjections are now installed as part of the main component
- Removed worldmap component - Tales of the Deep Gardens will always appear now on the regular worldmap and BP-BGT-Worldmap (when chapter > 1 and party has a "Map to Tales of the Deep Gardens" item)
- Text screen background for initial visit to Tales of the Deep Gardens scaled up to 1024x768 for Enhanced Edition installations
- Added Enhanced Edition formatted versions of area graphics files to improve quality and remove horizontal lines
- Repaired DGI005.ITM effects
26th June 2017 - Version 12.0:
- Added dynamic world map icon
- corrected tra for Polish language
- BG2EE savegame patching by K4thos
- Patching made optional (v12.1)
- Icon's script corrections (v12.1)
- Worldmap.tra fix in Polish version (v12.3)
- Added Chinese translation by merzbau (v12.4)
- Updated vanilla text screen by merzbau (v12.4)
- Better EE item descriptions by Cahir (v12.5)
- Fixed one of the Russian translation lines (v12.6)
- Korean translation by Pinkpanther (v12.7)
- Italian translation update by Improbabile (v12.81)
- Deck of Cards fix - reported by Enkidu (v12.82)
30th December 2022 - Version 12.9:
- Graion's worldmap adjustments.
11th May 2024 - Version 12.91 and 12.92:
- Chinese translation fix by Yoshimo0417.
9th September 2024 - Version 12.93:
- Spanish translation fix by alaisFcZ.
15th December 2024 - Version 12.94:
- Chinese translation sent by Lzw104522773.
- Blue color/link effect fix.