@0    = ~Colours of Infinity: Tales of the Deep Gardens~
@1    = ~Silvertongue~
@2    = ~With Colours I draw... Colours...~ [DGST1]
@3    = ~Green Witch~
@4    = ~(Sings.)~ [DGWitch1]
@5    = ~Silver Witch~
@6    = ~Red Witch~
@7    = ~Hooded Priest~
@8    = ~Barney~
@9    = ~Skeleton~
@10   = ~Mysterious Wizard~
@11   = ~Beggar~
@12   = ~Marble Gaze~
@13   = ~Hmm?~ [DGMa02]
@14   = ~Hooded Alchemist~
@15   = ~Are you the Dreamer?~ [DGMa01]
@16   = ~Hooded Keeper~
@17   = ~I am glad Colours are so close...~ [DGMa04]
@18   = ~Gentle Touch~
@19   = ~Come. Sit here with me.~ [DGL101]
@20   = ~Temper Touch~
@21   = ~I'm so glad to see you again...~ [DGL201]
@22   = ~Girl~
@23   = ~Give me thy Colour, give me thy wish... (Mumbles some tune.)~ [DGGir01]
@24   = ~Elder~
@25   = ~I don't think I know you...~ [DGEl01]
@26   = ~Do you have any Colours...?~ [DGEl02]
@27   = ~Eh...~ [DGEl03]
@28   = ~Hooded Man~
@29   = ~Keep the Colour in your mind...~ [DGAl01]
@30   = ~Man wearing Yellow~
@31   = ~Do I see Red Colour in your eyes?~ [DGMa03]
@32   = ~Troubled man~
@33   = ~Boy~
@34   = ~Woman~
@35   = ~Hmm?~ [DGWo01]
@36   = ~Guardian~
@37   = ~Senex~
@38   = ~And time still goes on...~ [DGOld01]
@39   = ~Man~
@40   = ~Lord of Black Dream~
@41   = ~Welcome. (Laughs.)~ [DGLor01]
@42   = ~Living Green~
@43   = ~Wrathful Red~
@44   = ~Envious Gold~
@45   = ~Silver Monument~
@46   = ~Gray Victim~
@47   = ~Colour's Dream~
@48   = ~Deep Gardens~
@49   = ~The last thing you remember is a mage on the streets of Athkatla, the building of the Council of Six, the trees and mansions of the Goverment District. Now you feel only humid air and cold ground... You try to open your eyes, but you are not sure if your senses are to be believed. You are barely able to recognise shapes around you... Crooked trees, bantam buildings, colourful mists... Your head aches. It is impossible for you to focus... Suddenly, you realise something. You hear voices and footsteps... You are not alone in this unknown place.~ [DGIntro1]
@50   = ~Gray Link~
@51   = ~Link~
@52   = ~Gold Link~
@53   = ~Green Link~
@54   = ~Silver Link~
@55   = ~Blue Link~
@56   = ~Violet Link~
@57   = ~Yellow Link~
@58   = ~Amber Link~
@59   = ~Black Link~
@60   = ~Red Link~
@61   = ~Colour's Blessing: Rise~
@62   = ~This blessing gives <CHARNAME> a chance to bring <PRO_HISHER> companion back to life.~
@63   = ~Colour's Blessing: Breath~
@64   = ~This spell heals 10 HP and neutralises poison.~
@65   = ~Red Spike~
@66   = ~Red Spike (Invocation of Colours) 
Level: 1
Range: Visual range of caster 
Duration: Instantaneous 
Casting Time: 1 
Area of Effect: 1 creature
Saving Throw: None 

This spell draws upon the power of the Colours. It summons a Red magic spike which soars through the air and hits the targeted creature, dealing 1d4+1 magic damage. There is a 25% chance it will cause an additional 3 piercing damage.~
@67   = ~Violet's Fruit~
@68   = ~Violet's Fruit (Invocation of the Colours)
Level: 2
Range: Visual range of caster 
Duration: Instantaneous 
Casting Time: 1 
Area of Effect: 1 creature
Saving Throw: None 

This spell draws upon the power of the Colours. With this spell, the caster creates a huge, sweet-scented sphere. The "fruit" spins in the air, finds the enemy of the caster and hits them with all its might, dealing 1d6+1 magical damage. There is a 40% chance that the creature will panic.~
@69   = ~Crushing Blue~
@70   = ~Crushing Blue (Necromancy of the Colours)
Level: 3
Range: 45 meters 
Duration: Instantaneous 
Casting Time: 1 
Area of Effect: 1 creature
Saving Throw: None 

This spell draws upon the power of the Colours. It calls on the surrounding Nature of Blue, which encloses the targeted creature and crushes it. The spell deals 1d12+3 crushing damage. There is also a 25% chance that the Blue Colour will stun the target for 30 seconds.~
@71   = ~Silver Life~
@72   = ~Silver Life (Necromancy of the Colours)
Level: 4
Range: Touch 
Duration: Instantaneous 
Casting Time: 7 
Area of Effect: 1 creature
Saving Throw: None 

This spell draws upon the power of the Colours. Silver Life heals one of your allies 20 HP. The Silver Mist enters the companion's body, causing wounds to disappear and their life force to return. This spell requires a great deal of effort to cast, and once it is, the mage will feel fatigued.~
@73   = ~Red Rain~
@74   = ~Red Rain (Invocation of the Colours)
Level: 5
Range: 50 meters 
Duration: Instantaneous 
Casting Time: 6 
Area of Effect: Area
Saving Throw: None 

This spell draws upon the power of the Colours. It creates a magical Red rain which deals 2d20+2 crushing damage to every creature in the area of effect. There is also a 10% possibility it will apply 6 extra piercing damage to every creature.~
@75   = ~Golden Power~
@76   = ~Golden Power (Necromancy of the Colours)
Level: 6
Range: 45 meters 
Duration: Instantaneous 
Casting Time: 2 
Area of Effect: 1 creature and caster
Saving Throw: For half damage 

This spell draws upon the power of the Colours. It creates magical sparks filled with Golden power. This spell deals 4d6+2 fire damage or 4d6+2 cold damage. There is also a 1% possibility that both energies will hit target. Every time this spell is cast, some of the caster's power returns and heals 10 HP.~
@77   = ~Amber Rose~
@78   = ~Amber Rose (Alteration of the Colours)
Level: 7
Range: 50 meters 
Duration: Instantaneous/25 seconds 
Casting Time: 3 
Area of Effect: 1 creature
Saving Throw: For half damage 

This spell draws upon the power of the Colours. It summons an Amber rose that entagles a creature for 25 seconds. The trapped creature suffers 5d5 piercing damage. There is a 50% chance that the rose will burst into flames, dealing the trapped creature an additional 10 fire damage.~
@79   = ~Black Death~
@80   = ~Black Death (Necromancy of the Colours)
Level: 8
Range: 45 meters 
Duration: Instantaneous/120 seconds 
Casting Time: 4 
Area of Effect: 1 creature
Saving Throw: For half damage 

This spell draws upon the power of the Colours. It calls upon the deadly Nature of Black which deals 10d4+1 magic damage to the targeted creature. The target also becomes diseased. Some of the damage caused by this spell is transferred back to the caster, giving them an extra 15 hit points for 2 minutes.~
@81   = ~Crying Palette of Colours~
@82   = ~Crying Palette of Colours (Conjuration of the Colours)
Level: 9
Range: 15 meters 
Duration: Instantaneous 
Casting Time: 5 
Area of Effect: Area
Saving Throw: For half damage 

This spell draws upon the power of the Colours. It is similar to the spell "Prismatic Spray", but the damage caused is far greater. The caster is also given a blessing that gives them +2 to all statistics for 45 seconds.~
@83   = ~Amber Red~
@84   = ~Amber Red (Conjuration of the Colours)
Level: 1
Range: Self/Party 
Duration: Instantaneous 
Casting Time: 2 
Area of Effect: Self/Party
Saving Throw: None 

This spell draws upon the power of the Colours. With this magical chant, a bard is able to heal 12 of their hit points, with the side effect of dealing 1 damage to each other party member. The spell also adds +1 to strength for 45 seconds.

THIS SPELL MAY BE CAST ONLY BY BARDS.~
@85   = ~Dried plant~ 
@86   = ~This strange plant is dried up and probably dead, but still gives off a charming scent. It was found in the Red Garden.~
@87   = ~Green Bark~
@88   = ~This is a gift from the Green Witch of the Deep Gardens. She gave it to you when you returned the Green Memento to her, which was found in the Red Garden. When eaten, it provides you with the protection of Green's Nature.

STATISTICS:

10% resistance from slashing, piercing, crushing and missile damages.~
@89   = ~Red Leather Armour~
@90   = ~This leather armour has a strange red tint to it. It was bought from the blacksmith of the Deep Gardens. When you wear it, you feel far more confident in your strength.

STATISTICS:

Armor Class: 7
Bonus: +2 strength
Weight: 6
Requires: 6 Strength
Not Usable By:
 Mage~
@91   = ~Green Bark Plate Mail~
@92   = ~This strange plate mail was created from the bark of the Green Tree of the Deep Gardens. It is very solid, yet comfortable. It has a relaxing scent that is common to the bark used.

STATISTICS:

Armor Class: 3
Bonus: Protection from disease and poison
Weight: 25
Requires: 8 Strength
Not Usable By:
 Bard
 Druid
 Mage 
 Thief~
@93   = ~Blue Chain Mail~
@94   = ~This chain mail is made from interlocking blue rings. It was created in the Deep Gardens from a strange material unknown to you. It is warmer than other chain mail you have seen. When equipped, the wearer is protected from detection spells.

STATISTICS:

Armor Class: 4
Bonus: Non-detection
Weight: 25
Requires: 8 Strength
Not Usable By:
 Bard
 Druid
 Mage 
 Thief~
@95   = ~Gray Spear~
@96   = ~This strange, long spear was created by the smith of the Deep Gardens. It is made from a strange material the likes of which you have never before seen. It is enchanted to do more damage and feels lightweight and almost elastic in your hands, allowing you to attack more often than you normally could with a normal spear.

STATISTICS:

Damage:  1D6+2
THAC0: +2 bonus
Adds 1,5 attacks per round
Damage type:  piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear 
Type:  2-handed
Not Usable By:
 Cleric
 Mage
 Thief~
@97   = ~Staff of Silver and Gold~
@98   = ~This quarterstaff is a masterful creation of the blacksmith from the Deep Gardens. It is of unmatched quality that the creator should be extremely proud of, allowing the carrier to wield it more easily. When struck, there is a chance that the enemy will temporarily go into a deep rage.

STATISTICS:

Damage:  1D10+1
THAC0: +1 bonus
Bonus: 20% chance of causing the enemy to go berserk for 20 seconds
Damage type:  bludgeoning
Weight: 4
Speed Factor: 3
Proficiency Type: Quarterstaff 
Type:  2-handed
Not Usable By:~
@99   = ~Golden Hammer~
@100  = ~This hammer was made in the Deep Gardens from a strange mixture of iron and Golden Colour. It shines brightly and rather beautifully, and when you hold it you can feel electrical energy  flowing through the hammer to your hands.

STATISTICS:

Damage:  1D10+1, +1 electric
THAC0: +1 bonus
Bonus: +2 charisma
Damage type:  bludgeoning
Weight: 5
Speed Factor: 2
Proficiency Type: Warhammer 
Type:  1-handed
Requires:
12 Strength
6 Dexterity
Unusable By:
 Beastmaster~
@101  = ~Violet Sword~
@102  = ~This magical blade was enchanted by the Colours of the Deep Gardens. It grants the wielder a strange protection from lesser spells and cantrips, and is also enchanted to be more accurate and deadly. The blade is unfailingly warm to the touch.

STATISTICS:

Damage:  2D4+1
THAC0: +1 bonus
Bonus: Protects from 1st level spells
Damage type:  slashing
Weight: 7
Speed Factor: 6
Proficiency Type: Bastard sword 
Type:  1-handed
Unusable By:
 Beastmaster
 Druid
 Mage~
@103  = ~Red Belt~
@104  = ~This belt was created by a merchant from Deep Gardens. It grants the wearer the power of Red Nature. Red is the Colour of wrath and strength. When wearing it you feel more confident in your abilities.

STATISTICS:

+1 THAC0 when equipped
Usable by:
 Everyone~
@105  = ~Helmet of Forgotten Colour~
@106  = ~This helmet was created by the blacksmith of the Deep Gardens, but even he has forgotten what kind of Colour he use to enchant it--whatever it was, it must have been extremely powerful. It seems most of the villagers from the main cave of the Deep Gardens have memory problems, so you are not all that surprised.

STATISTICS:

Protects from critical hits
+1 THAC0 while wearing
+50 lore
Non-Detection
Usable by:
 Mage
 Bard
 Thief~
@107  = ~Gray Cloak~
@108  = ~This strange cloak was made in the Deep Gardens from threads of an unknown Gray material that can protect the wearer from the effects of the spell Time Stop, allowing them to continue moving as though untouched by constraints. It is as soft as silk.

STATISTICS:

10% chance to protect from Time Stop
Usable by:
 Everyone~
@109  = ~Short Bow of Colour's Shade~
@110  = ~This bow was created in the Deep Gardens. The blacksmith said that he found it in his shop, but he is sure he did not create it. It seems to have no string, but when you hold it, you are able to make out a thin line of silver light. This bow's powerful magic allows almost everone to use it, regardless of whether or not they have the ammunition for it.

STATISTICS:

Damage: 1D2
Equipped Ability: This bow requires no ammunition
THACO:  +4 bonus
Weight: 2
Speed Factor: 3
Proficiency Type: Short Bow
Type:  2-handed
Unusable By:
 Cavalier
 Kensai~
@111  = ~Black Robe~
@112  = ~This dark robe was used by the Lord of Black Dream in Deep Gardens. It looks like it was made from tangible darkness. The material looks like velvet, but is softer to the touch. Strange symbols are scrawled on the inner lining of the hood. They seem to carry an enchantment that gives the wearer more knowledge of the world around them as well as of their own spells, allowing them to cast them more easily.

STATISTICS:

Armor Class: 7
-1 spell casting time
+30 lore
+1 bonus modifier to saving throws
Weight: 6
Usable By:
 Mages~
@113  = ~Yellow Mace~
@114  = ~This mace was the weapon of a powerful and wise warrior from the Deep Gardens, whose name you do not know. What you do know is that he possesed the Yellow Colour, and shared it with none but himself. It is made from an unknown, cold material, and is a very solid and powerful weapon.

STATISTICS:

Damage:  1D10+2
THAC0: +2 bonus
Bonus: +2 wisdom
Damage type:  bludgeon
Weight: 7
Speed Factor: 6
Proficiency Type: Mace 
Type:  1-handed
Usable By:
 Clerics~
@115  = ~Figurine of bird~
@116  = ~This is a strange figurine bought from a merchant in the Deep Gardens. The figurine has the shape of a little sparrow.

STATISTICS:

Three times per day the user can dispel all spells and effects that slow movement (such as Spider Web or Stun).~
@117  = ~This is a strange figurine bought from a merchant in the Deep Gardens. The figurine has the shape of a little sparrow. You cannot tell if it is merely a toy or a powerful magical item.~
@118  = ~Deep Berries~
@119  = ~These are berries bought from a merchant of the Deep Gardens. They look like strawberries, which are very common in Amn, but these seem to have magical properties.

STATISTICS:

Heals 100 hit points, neutralises poison, cures any diseases and restores drained levels.~
@120  = ~These are berries bought from a merchant of the Deep Gardens. They look like strawberries, which are very common in Amn. They have a sweet scent... and you hope they are something more than exotic fruit.~
@121  = ~Teddy Bear~
@122  = ~This is cute toy from Deep Gardens. It has a wide, happy smile, and you feel safer when it is near. Some people would say that you are too old to play with toys, but this particular teddy is more than a mere toy - it gives the wielder protection from those who are intent on harming others.

STATISTICS:

Protection from Evil and Protection from Fear while in use

Note: to use, put in the shield slot in your inventory.~
@123  = ~This is cute toy from Deep Gardens. It has a wide, happy smile, and you feel safer when it is near. Some people would say that you are too old to play with toys, but they have obviously never seen this particular teddy bear!~
@124  = ~Golden Flute~
@125  = ~This is a magical instrument you bought in the strange world of the Deep Gardens. It is similar to flutes you have seen on the Sword Coast. The magic that lies within this item is easily sensed.

STATISTICS:

With this item, the bard is able to enter a state of Colour's Fury. While playing on this flute (for 120 seconds) the bard is unable to be controlled, and is protected by an unpenetrable magic sphere. While playing, there is possibility that all enemies will go berserk. Allies are protected by the bard's magic, blessed with deific powers.~
@126  = ~This is a magical instrument you bought in the strange world of the Deep Gardens. It is similar to flutes you have seen on the Sword Coast.~
@127  = ~Deck of cards~
@128  = ~This seemingly ancient deck of cards from the Deep Gardens allows the user to read a person's future.

STATISTICS:

Once per day it may be used on one creature. The targeted creature will be given +1 AC, an extra half attack per round and one bonus point of THAC0. Lasts 2 turns.~
@129  = ~This is a seemingly ancient deck of cards from Deep Gardens.~
@130  = ~Colourful Potion~
@131  = ~This is a magical elixir created by the alchemist of the Deep Gardens. It has a bitter scent.

STATISTICS:

Heals 33 hit points~
@132  = ~Red Potion~
@133  = ~This is a magical elixir created by the alchemist of the Deep Gardens. It is made from the Red Colour. Red is often known for symbolising strength, madness, and power.

STATISTICS:

Whoever imbibes this potion will gain great powers: 50% fire resistance, haste, +3 AC, +5 THAC0 bonus, Non-Detection, protection from backstab, and 2 extra attacks per round for 60 seconds - but the drinker will also go berserk.~
@134  = ~Bottle of wine~
@135  = ~This wine is produced in the Five Flagons inn, located in the Bridge District of Athkatla. It smells like fine grapes.~
@136  = ~Human heart~
@137  = ~This bloody item was given to you by a hooded priest in the Temple District. It seems to be fresh, which could be somewhat troubling to some.~
@138  = ~Skull~
@139  = ~This is the skull of a skeleton from one of the tombs in the Graveyard District.~
@140  = ~Beggar's scalp~
@141  = ~This is the scalp of a beggar from the Slums, cut off after he attacked you in the streets due to his own madness, more than likely a product of the hunger he incessantly felt.~
@142  = ~Amber Colour~
@143  = ~This is the Amber Colour, which was given to you by your companion from the Deep Gardens. Touch wanted you to stay in Deep Gardens, but because you decided against it, nothing else could be done. Your companion gave you the last Colour, which will open the path to the Upper Realms. Touch accepted your decision and left in silence.~
@144  = ~Blue Colour~
@145  = ~This Colour was found in some kind of well in the Gardens of Green and Blue. It is like liquid ice - much colder than normal water. It has a pleasant scent, reminiscent of air after a storm.~
@146  = ~Green Colour~
@147  = ~These are leaves from the Green Tree growing in one of the caves of the Deep Gardens. They smell sweetly of jasmine and tea, and appear to contain flecks of light. The leaves relax you.~
@148  = ~Gray Colour~
@149  = ~These are locks of hair from Senex, of the Deep Gardens. It is probably the Gray Colour you were looking for. They are more like velvet than a lock of hair. When you hold it you feel the world slow down around you.~
@150  = ~Black Colour~
@151  = ~This is one of the rarest Colours. It was kept by the Lord of Black Dream. You had to fight with him to get this item. The Black Colour makes you feel uncomfortable, as if someone was watching you.~
@152  = ~Violet Colour~
@153  = ~The Violet Colour is a a small shining gem you took from a lantern in the main cave of the Deep Gardens. It is similar to the amethyst crystal of Fearun, but is a little more radiant. When you hold it in your hand, you smell a sweet aroma and notice a strange taste in your mouth - it reminds you of pears.~
@154  = ~Red Colour~
@155  = ~This is a hand of Living Red Colour. It looks like it is burning, but the flames are not hot. When you hold it you feel Wrath worm its way into your mind and heart. You feel the urge to fight and kill - it doesn't matter who or why.~
@156  = ~Silver Colour~
@157  = ~This bottle contains the Silver Colour, which looks a bit like mercury. The bottle is cold but not freezing to the touch, and when you hold it you can feel something like a gentle breeze. Maybe it is only your imagination, but you think you hear rain.~
@158  = ~Gold Colour~
@159  = ~This is the Gold Colour. It resembles the gold coins that are used in Faerun, with a bright sheen. When you hold this Colour you feel very confident.~
@160  = ~Yellow Colour~
@161  = ~These are strings of the Yellow Colour that were kept by a strange man in the Deep Gardens. He did not want to share it with anyone, going so far as to fight with those who wanted it. When you hold this Colour, you become far more confident in yourself, and feel as though you could achieve anything. In your ears, you hear whispers of a language unknown to you.~
@162  = ~This is the Amber Colour, which was given to you by your companion from the Deep Gardens. Touch wanted you to stay in Deep Gardens, but because you decided against it, nothing else could be done. Your companion gave you the last Colour, which opened the path to the Upper Realms. Touch accepted your decision and left in silence.
When you came back to Faerun it bloomed into an impressive flower. Strangely, it needs no water to live.

STATISTICS:

+3 Charisma
Protection from poison, disease and backstab.~
@163  = ~Mage's Riddle~
@164  = ~This is the riddle you have to solve for the mage's contest. This poem gives details, albeit vague ones, about several items you must find.

Trophy darkest, yet by viciousness carri'd,
Th' symbol of might, cruelty and death.
Bloody I am, willst thou take me?
Find me near the poorest man.
 
Symbol of death, murder and god,
See its grin and take thy last breath.
Ask the God of Murder why I am his symbol.
Ask him in his deepest tombs!

Feel my beat, yet thou hath it,
Do not stop my run, or thou shalt die.
Erudity hath me fill'd with faith.
I'm a priest of thy life!

Th' sweetest poison I am,
Th' item of every tavern.
So come, sit and take a few sips,
Drink until the day thou art dead!

Find us all, yet thou knowst us,
We are th' symbols of common life.
Symbol of bandits, death,
Life, and weak man.

So search for us in this place,
Ask the dead, ask the poor,
Ask tavern patrons, ask scholars.

Well... Ask also yourself...~

@180  = ~NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)~
@181  = ~Skipping~
@182  = ~Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.~


@200  = ~Mage's Quest: The Contest
A mage named Pietro told us about a contest he was running, and we correctly answered the first riddle he presented. After a few minutes of explanation we agreed to enter the contest. We have been given a scroll with another riddle riddle; on the scroll is written a poem which tells us about four items, all located in Athkatla. We have three days to find them. I can't help but wonder what the prize will be...~
@201  = ~Mage's Quest: The Contest
It was a trap! The mage that told us to collect the items for the contest betrayed us. Everything was for his entertaiment. If we ever find him, he will be in serious trouble...~
@202  = ~When you reach the Upper Realms, the light embraces the Amber Rose, which begins to bloom.~
@203  = ~Deep Gardens: Preludium
I remember almost nothing of how I got here... Only a vision of a traitorous wizard from Athkatla, who promised a great reward. I do not remember how I got here, nor how long I have been in this place... I have met a strange person, who talked like a madman. I am in a kind of cave, without an exit. I have to look for an elder or ruler of this place... Perhaps they will be able to assist me in leaving this place.~
@204  = ~Deep Gardens: Gentle Touch
Gentle Touch - my companion from Deep Gardens - has left. He understood that I had to leave this place. He gave me his Colour - Amber. I hope he will forget me soon...~
@205  = ~Deep Gardens: Temper Touch
Temper Touch - my companion from Deep Gardens - has left. She understood that I had to leave this place. She gave me her Colour - Amber. I hope she will forget me soon...~
@206  = ~Deep Gardens: Cheerful Girl
A little girl asked me to tell her about the place I am from. I agreed and told her about Faerun - cities, forests, animals and people. She looked very excited.~
@207  = ~Deep Gardens: A long way back
The elder gave us information about this place. Where we are - the Deep Gardens - is a complex of caves. He said that in each cave exists gardens--I don't know what the elder meant by this, exactly. However, I have to find ten different Colours and bring them to him. Then he will be able to help me leave.~
@208  = ~Deep Gardens: A long way back
We are back in the main cave with all ten Colours. All I have to do now is return with them to the elder. I hope this is everything I need to do in order to get home.~
@209  = ~Deep Gardens: A long way back
We had to collect ten different Colours from the Deep Gardens and return with them to the Elder. We completed the task! The next step is to visit Colour's Dream.~
@210  = ~Deep Gardens: Yellow Streams
We heard about man who does not want to share the Yellow Colour. Maybe I should talk with him...~
@211  = ~Deep Gardens: Yellow Streams
We tricked the man who has the Yellow colour. He does not want to share it with anyone, so I think we will have to talk with him away from the main cave. However, I think talking with him may be quite... difficult...~
@212  = ~The Colours surrounding you sense your anger. Suddenly you feel a piercing pain inside your chest.~
@213  = ~Deep Gardens: Green Witch
I have met a strange witch. She asked me to search for a 'Sign of Green Nature' in the Garden of Red. She was rather odd, but I said I would look for it if I visited the Red Cave.~
@214  = ~Deep Gardens: Green Witch
I have met a strange witch. She asked me to search for a 'Sign of Green Nature' in the Garden of Red. I did so. The Green Witch was delighted when she realised that I do have the 'sign' she was waiting for.~
@215  = ~Deep Gardens: Yellow Streams
We tricked the man who has the Yellow colour. He does not want to share it with anyone, so I think we will have to talk with him away from the main cave. However, I think talking with him may be quite... difficult...~
@216  = ~Deep Gardens: Yellow Streams
We killed the one who possesed the Yellow Colour. I think this will be better for everyone in Deep Gardens, and now I have another Colour--another step towards getting home.~
@217  = ~Deep Gardens: Between Black and White
I told an old man that I would bring him some of the Blue Colour. He looked very old; I don't know how much longer he'll live.~
@218  = ~Deep Gardens: Between Black and White
We returned to the old man from the main cave with the Blue Colour he desired. He said that retrieving the Blue Colour was a kind of test, then he gave us some of the Gray Colour and... died... I hope he is in a better place now.~
@219  = ~Deep Gardens: Between Black and White
I told the old man that I would kill him, but he told me that it had all been a kind of test. After that he gave me Gray Colour and died... Well, that was fun...~
@220  = ~Deep Gardens: Black Question
We have met a strange man... He said something about the Lord of Black Dream and that only "gathered colours" can summon him... strange...~
@221  = ~Deep Gardens: Black Question
We have met a strange man... He said something about the Lord of Black Dream and that only "gathered colours" can summon him... strange...~
@222  = ~Deep Gardens: Black Question
The Lord of Black Dream appeared in his dungeon. We have to duel him. There is no other way. I think he may have one of the Colours.~
@223  = ~Deep Gardens: Epilogue
At last I am leaving this mad place. It was like the abyss. I hope I will never come back again to Deep Gardens...~
@224  = ~Deep Gardens: Epilogue
I am leaving Deep Gardens, but it is a pity. I wish I could come back here again, but I probably will not... I've learned many things. This place will stay in my mind forever.~

//Worldmap GUI Strings + patching
@4000300 = ~Hours~
@4000301 = ~Unreachable~
@768001 = ~Yes, but don't patch the existing save games~
@768002 = ~Yes, and patch the existing save games~
