@85   = ~Dried plant~ 
@86   = ~This strange plant is dried up and probably dead, but still gives off a charming scent. It was found in the Red Garden.

STATISTICS:

Weight: 1
~
@87   = ~Green Bark~
@88   = ~This is a gift from the Green Witch of the Deep Gardens. She gave it to you when you returned the Green Memento to her, which was found in the Red Garden. When eaten, it provides you with the protection of Green's Nature.

STATISTICS:

Equipped abilities:
- 10% resistance from slashing, piercing, crushing and missile.

Weight: 0
~
@89   = ~Red Leather Armour~
@90   = ~This leather armour has a strange red tint to it. It was bought from the blacksmith of the Deep Gardens. When you wear it, you feel far more confident in your strength.

STATISTICS:

Equipped abilities:
- Strength: +2

Armor Class: 7 (8 vs. crushing, 6 vs. piercing and missile, 5 vs. slashing)
Requires: 
 6 Strength

Weight: 6
~
@91   = ~Green Bark Plate Mail~
@92   = ~This strange plate mail was created from the bark of the Green Tree of the Deep Gardens. It is very solid, yet comfortable. It has a relaxing scent that is common to the bark used.

STATISTICS:

Equipped abilities:
- Immunity from poison and disease

Armor Class: 3 (2 vs. piercing and missile, 1 vs. slashing)
Requires: 
 8 Strength

Weight: 25
~
@93   = ~Blue Chain Mail~
@94   = ~This chain mail is made from interlocking blue rings. It was created in the Deep Gardens from a strange material unknown to you. It is warmer than other chain mail you have seen. When equipped, the wearer is protected from detection spells.

STATISTICS:

Equipped abilities:
- Non-detection

Armor Class: 4 (5 vs. crushing, 3 vs. piercing and missile, 2 vs. slashing)
Requires: 
 8 Strength
 
Weight: 25
~
@95   = ~Gray Spear~
@96   = ~This strange, long spear was created by the smith of the Deep Gardens. It is made from a strange material the likes of which you have never before seen. It is enchanted to do more damage and feels lightweight and almost elastic in your hands, allowing you to attack more often than you normally could with a normal spear.

STATISTICS:

Equipped abilities:
- Attacks per round: +3/2

THAC0: +2
Damage: 1d6+2
Damage type: Piercing
Speed Factor: 3
Proficiency Type: Spear 
Type: Two-handed

Weight: 3
~
@97   = ~Staff of Silver and Gold~
@98   = ~This quarterstaff is a masterful creation of the blacksmith from the Deep Gardens. It is of unmatched quality that the creator should be extremely proud of, allowing the carrier to wield it more easily. When struck, there is a chance that the enemy will temporarily go into a deep rage.

STATISTICS:

Combat abilities:
- 20% chance each hit of causing the enemy to go berserk for 20 seconds

THAC0: +1
Damage: 1d10+1
Damage type: Crushing
Speed Factor: 3
Proficiency Type: Quarterstaff 
Type: Two-handed

Weight: 4
~
@99   = ~Golden Hammer~
@100  = ~This hammer was made in the Deep Gardens from a strange mixture of iron and Golden Colour. It shines brightly and rather beautifully, and when you hold it you can feel electrical energy  flowing through the hammer to your hands.

STATISTICS:

Equipped abilities:
- Charisma: +2

THAC0: +1
Damage: 1d10+1, +1 electrical
Damage type: Crushing
Speed Factor: 2
Proficiency Type: War Hammer 
Type: One-handed
Requires:
 12 Strength
 6 Dexterity

Weight: 5
~
@101  = ~Violet Sword~
@102  = ~This magical blade was enchanted by the Colours of the Deep Gardens. It grants the wielder a strange protection from lesser spells and cantrips, and is also enchanted to be more accurate and deadly. The blade is unfailingly warm to the touch.

STATISTICS:

Equipped abilities:
- Protects from 1st-level spells

THAC0: +1
Damage: 2d4+1
Damage type: Slashing
Speed Factor: 6
Proficiency Type: Bastard Sword 
Type: One-handed

Weight: 7
~
@103  = ~Red Belt~
@104  = ~This belt was created by a merchant from Deep Gardens. It grants the wearer the power of Red Nature. Red is the Colour of wrath and strength. When wearing it you feel more confident in your abilities.

STATISTICS:

Equipped abilities:
- THAC0: +1

Weight: 2
~

@105  = ~Helmet of Forgotten Colour~
@106  = ~This helmet was created by the blacksmith of the Deep Gardens, but even he has forgotten what kind of Colour he use to enchant it--whatever it was, it must have been extremely powerful. It seems most of the villagers from the main cave of the Deep Gardens have memory problems, so you are not all that surprised.

STATISTICS:

Equipped abilities:
- THAC0: +1
- Protects from critical hits
- Lore: +50
- Non-Detection

Weight: 2
~
@107  = ~Gray Cloak~
@108  = ~This strange cloak was made in the Deep Gardens from threads of an unknown Gray material that can protect the wearer from the effects of the spell Time Stop, allowing them to continue moving as though untouched by constraints. It is as soft as silk.

STATISTICS:

Combat abilities:
- 10% chance to protect from Time Stop

Weight: 3
~
@109  = ~Short Bow of Colour's Shade~
@110  = ~This bow was created in the Deep Gardens. The blacksmith said that he found it in his shop, but he is sure he did not create it. It seems to have no string, but when you hold it, you are able to make out a thin line of silver light. This bow's powerful magic allows almost everone to use it, regardless of whether or not they have the ammunition for it.

STATISTICS:

Equipped abilities:
- This bow requires no ammunition

THACO: +4
Damage: 1d2
Speed Factor: 3
Proficiency Type: Shortbow
Type: Two-handed

Weight: 2
~
@111  = ~Black Robe~
@112  = ~This dark robe was used by the Lord of Black Dream in Deep Gardens. It looks like it was made from tangible darkness. The material looks like velvet, but is softer to the touch. Strange symbols are scrawled on the inner lining of the hood. They seem to carry an enchantment that gives the wearer more knowledge of the world around them as well as of their own spells, allowing them to cast them more easily.

STATISTICS:

Equipped abilities:
- Armor Class: 7
- Saving Throws: +1
- Lore: +30
- Spellcasting time reduced by 1

Weight: 6
~
@113  = ~Yellow Mace~
@114  = ~This mace was the weapon of a powerful and wise warrior from the Deep Gardens, whose name you do not know. What you do know is that he possesed the Yellow Colour, and shared it with none but himself. It is made from an unknown, cold material, and is a very solid and powerful weapon.

STATISTICS:

Equipped abilities:
- Wisdom: +2

THAC0: +2
Damage: 1d10+2
Damage type: Crushing
Speed Factor: 6
Proficiency Type: Mace 
Type: One-handed

Weight: 7
~
@117  = ~This is a strange figurine bought from a merchant in the Deep Gardens. The figurine has the shape of a little sparrow. You cannot tell if it is merely a toy or a powerful magical item.

STATISTICS:

Weight: 1
~
@119  = ~These are berries bought from a merchant of the Deep Gardens. They look like strawberries, which are very common in Amn, but these seem to have magical properties.

STATISTICS:

Weight: 0
~
@122  = ~This is cute toy from Deep Gardens. It has a wide, happy smile, and you feel safer when it is near. Some people would say that you are too old to play with toys, but this particular teddy is more than a mere toy - it gives the wielder protection from those who are intent on harming others.

STATISTICS:

Equipped abilities:
- Protection from Evil and Protection from Fear

Note: to use, put in the shield slot in your inventory.

Weight: 2
~
@125  = ~This is a magical instrument you bought in the strange world of the Deep Gardens. It is similar to flutes you have seen on the Sword Coast. The magic that lies within this item is easily sensed.

STATISTICS:

Special abilities:
- With this item, the bard is able to enter a state of Colour's Fury. While playing on this flute (for 120 seconds) the bard is unable to be controlled, and is protected by an unpenetrable magic sphere. While playing, there is possibility that all enemies will go berserk. Allies are protected by the bard's magic, blessed with deific powers.

Weight: 0
~

@128  = ~This seemingly ancient deck of cards from the Deep Gardens allows the user to read a person's future.

STATISTICS:

Special abilities:
- Once per day it may be used on one creature. The targeted creature will be given +1 bonus to Armor Class, an extra half attack per round and one bonus point to THAC0. (Lasts 2 turns)

Weight: 0
~
@131  = ~This is a magical elixir created by the alchemist of the Deep Gardens. It has a bitter scent.

STATISTICS:

Charge abilities:
- Imbiber heals 33 Hit Points

Weight: 1
~
@133  = ~This is a magical elixir created by the alchemist of the Deep Gardens. It is made from the Red Colour. Red is often known for symbolising strength, madness, and power.

STATISTICS:

Charge abilities:
- Whoever imbibes this potion will gain great powers: 50% fire resistance, haste, +3 bonus to Armor Class, +5 bonus to THAC0, Non-Detection, protection from backstab, and 2 extra attacks per round for 60 seconds - but the drinker will also go berserk.

Weight: 1
~
@135  = ~This wine is produced in the Five Flagons inn, located in the Bridge District of Athkatla. It smells like fine grapes.

STATISTICS:

Weight: 0
~
@137  = ~This bloody item was given to you by a hooded priest in the Temple District. It seems to be fresh, which could be somewhat troubling to some.

STATISTICS:

Weight: 0
~
@139  = ~This is the skull of a skeleton from one of the tombs in the Graveyard District.

STATISTICS:

Weight: 0
~
@141  = ~This is the scalp of a beggar from the Slums, cut off after he attacked you in the streets due to his own madness, more than likely a product of the hunger he incessantly felt.

STATISTICS:

Weight: 0
~
@162  = ~This is the Amber Colour, which was given to you by your companion from the Deep Gardens. Touch wanted you to stay in Deep Gardens, but because you decided against it, nothing else could be done. Your companion gave you the last Colour, which opened the path to the Upper Realms. Touch accepted your decision and left in silence.

When you came back to Faerun it bloomed into an impressive flower. Strangely, it needs no water to live.

STATISTICS:

Special abilities:
- Charisma: +3
- Immunity to poison, disease and backstab.

Weight: 0
~