INTERJECT_COPY_TRANS WQxDEM Demon000 ValyWQDem
== ValygarJ IF ~InParty("Valygar") !StateCheck("Valygar",CD_STATE_NOTVALID)~ THEN
@0 /* If there's a demon here there must be another bloody mage somewhere near. Make sure you keep your eyes open, <CHARNAME>, or we may be deluded with some kind of illusion. */
END

INTERJECT_COPY_TRANS WQxDEM Demon008 AnoWQDem
== AnomenJ IF ~InParty("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID)~ THEN
@1 /* Don't be tempted by his inviting words! He's playing with you! */
END

INTERJECT_COPY_TRANS WQxENT Ent000 AerieWQEnt
== AerieJ IF ~InParty("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN
@2 /* I don't like his tone, <CHARNAME>. He seems somehow...frightening. */
END

INTERJECT_COPY_TRANS WQxHag Hag000 ImoenWQHag
== Imoen2J IF ~InParty("Imoen2") !StateCheck("Imoen2",CD_STATE_NOTVALID)~ THEN
@3 /* You know, I'm not sure if she's completely sane. Is she speaking in... rhymes? */
END

INTERJECT_COPY_TRANS WQxIENT WQxIENT YoshimoWQIENT
== YoshJ IF ~InParty("Yoshimo") !StateCheck("Yoshimo",CD_STATE_NOTVALID)~ THEN
@4 /* I suppose we can forget about sneaking quietly into the Queen's room, my friend. */
== WQxIENT
@5 /* Seize them! Now! */
END

INTERJECT_COPY_TRANS WQxN Necro000 EdwinWQN
== EdwinJ IF ~InParty("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID)~ THEN
@6 /* Oh sure. Isn't that what they always say? "I knew you would come" phrase? How cliche. (These cretinous tasks our 'great' leader provides us gives me migraine...) */
END

INTERJECT_COPY_TRANS WQxPri WQxPRI004 MazzyWQPri
== MazzyJ IF ~InParty("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID)~ THEN
@7 /* I hope he will manage to leave this place alive. Arvoreen, keep watch over him. */
== WQxPri
@8 /* Gods, I don't want to see this place ever again. */
END

INTERJECT_COPY_TRANS WQxST WQxSP000 KorWQST
== KorganJ IF ~InParty("Korgan") !StateCheck("Korgan",CD_STATE_NOTVALID)~ THEN
@9 /* Ha! I am sure this scum-bag can tell ye a thin' er two if ye hit him well here an' there! */
END

INTERJECT_COPY_TRANS WQxT1 WQXT1000 JanWQt1
== JanJ IF ~InParty("Jan") !StateCheck("Jan",CD_STATE_NOTVALID)~ THEN
@10 /* Oh, there are more people in this palace than I would have thought! That's really fascinating! There be even more of them than turnips in Jensens' basement and that's a really great number to beat! */
== WQxT1
@11 /* What have you done to Master Shalloweye then? Am I right? You killed him? */
END

INTERJECT_COPY_TRANS WQxWQ WQxWQ000 DalisWQWQ
== HaerdaJ IF ~InParty("Haerdalis") !StateCheck("Haerdalis",CD_STATE_NOTVALID)~ THEN
@12 /* Look at this bird - so distant from her conscience and so tranquil in her words. Quite ominous, my raven, so keep your nib up and not let her to cut it off. */
END

INTERJECT_COPY_TRANS WQxWQ WQxWQ014 JahWQWQ
== JaheiraJ IF ~InParty("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN
@13 /* The more of her words I hear, <CHARNAME>, the more difficult the decision seems to become, but we can't let her stay here. */
END