@21   = ~Fire Veins~
@22   = ~This club made of brown wood looks ordinary, but when you look closely at it, you can see fine long red and orange lines running through the whole weapon. What is more, when you hold this club in your hand, you sense warmth coming from it. Interesting is the fact that even though the 'veins' seem to be made of real fire, the club itself doesn't burn.

Moreover, this club is very well made, so the one who fights using this weapon, will be able to make fast and deadly swings.

STATISTICS:

Equipped abilities:
- Attacks per round: +1
- Fire Resistance: +50%

THAC0: +2
Damage: 1d6+2, +1 fire
Damage type: Crushing
Speed Factor: 1
Proficiency Type: Club
Type: One-handed
Requires:
 5 Strength
 
Weight: 3
~
@23   = ~Bottle of wine~
@24   = ~This wine has been found in the ruins on Silent Swamps, the domain of White Queen. It smells of blueberries and has strong, red color. It seems to have been prepared by one of the villagers. Supposedly, he or she is dead now.

STATISTICS:

Weight: 1
~
@25   = ~Archer's Doom~
@26   = ~Archer's Doom is a powerful, enchanted necklace which gives the wearer some control over all kinds of bullets, arrow and bolts. One can never control them enough to use them against an opponent, but the control is sufficient to slightly change the line of travel.

The Necklace itself looks really valuable, with a violet gem in the center of a chain.

STATISTICS:

Equipped abilities:
- Armor Class: +2 vs. missiles
- Resistance to Missile Damage: +50%
- Immunity to silence

Weight: 3
~

//@27
//@28

@29   = ~Golem's Heart~
@30   = ~This medium shield was named by the mage Rotherius, who studied all types of golems. He is said to have tried creating a golem who would feel as all people do - who could both hate and love, believe and regret. He spent most of his life in his research room. Even when he was dying of an illness, he still didn't give up. Rumours say that his dead body was found on a golem - his right hand was lying on its cheek while his left hand was touching its chest. 

STATISTICS:

Equipped abilities:
- Armor Class: +3
- Immunity to petrification

Requires: 
 12 Strength
 
Weight: 6
~
@31   = ~Rainbow Ioun Stone~
@32   = ~This Ioun stone is perfectly round. Its color changes depending on how you hold it. It seems that many different colours and shades are imprisoned in this one, small stone. Among the colours you can see blue, green, violet, yellow, amaranth and some others. It is a bit cold in touch, slightly colder than usual stones. When you hold it, you feel somehow relaxed and relieved.

STATISTICS:

Equipped abilities:
- Immunity to disease
- Save vs. Death: +4

Weight: 2
~
@33   = ~Spellbinders~
@34   = ~This dyed leather pair of gloves once belonged with the battlemage Aliano Thortier. He was one of the elves from Myth Drannor who even after the fall of the elven capital tried to protect it from demons and other creatures. He tried to find helpers, but he found it difficult to find trustworthy companions who wouldn't steal the artifacts of Myth Drannor. Seeking new helpers, he mastered summoning spells, but one was a powerful naga which was able to dispel magical effects, un-summoned all his creatures and managed to kill Aliano. Legends say that once a year his ghost still appears in the abandoned hall which used to be the naga's nest.

STATISTICS:

Equipped abilities:
- Can memorize one extra 1st-level wizard spell
- Saving Throws: +2
- Spellcasting time reduced by 1

Weight: 2
~
@35   = ~Hamadryad's Dagger~
@36   = ~This is dagger of the hamadryad you have fought at Silent Swamps. It looks to be sharp and deadly. Part of the blade has green colour that reminds you of moss. With this magical dagger even most clumsy adventurer may make a deadly blow.

STATISTICS:

Equipped abilities:
- Charisma: +1

Combat abilities:
- 10% chance with each hit to cast Maze on the target

THAC0: +5
Damage: 1d4+1
Damage type: Piercing
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength
 
Weight: 3
~
@37   = ~Hellfire Arrow~
@38   = ~Even though these kind of arrows are called "hellfire arrows" they do not make the enemy burst into flames, but they are able to join the enemy with the negative planes. When this happens, the victim will suffer as if touched by creatures like vampires or other undead.

STATISTICS:

Combat abilities:
- 40% chance to drain one level

THACO: +1
Damage: 1d6+1
Damage Type: Missile (piercing)
Launcher: Bow

Weight: 0
~
@39   = ~Black Branch~
@40   = ~This is part of a tree from ruins at Silent Swamps. You got it from a druid that lives in the cave under that tree. Acording to what he said, this weapon may be capable of dispelling the strange power that White Queen has. To make this happen, she must be stabbed with this branch. It doesn't seem to have any other power.

STATISTICS:

Special abilities:
- Can dispel the ritual that protects the White Queen

Damage: 1d6
Damage type: Crushing
Speed Factor: 4
Proficiency Type: Club
Type: One-handed
Requires: 
 5 Strength
 
Weight: 3
~
@41   = ~The Black Staff~
@42   = ~This staff was made from the black tree from Silent Swamps. It is said that the one who hold it will be given all the lore the old tree has gathered for all the years. The staff itself has a dark color and moss. It doesn't look very strong, making it surprising that it actually holds a powerful energy inside. This very energy gives you shivers when you hold the weapon - proof of the energy sleeping within the staff.

The staff was also a witness of what have happened on the Silent Swamps. It used to be weapon of the one who started a rebellion which was supposed to destroy the White Queen.

STATISTICS:

Equipped abilities:
- Armor Class: +1
- Resistance to Acid: +75%
- Lore: +40
- Immunity to entangle
- Charisma: -1

THAC0: +3
Damage: 1d6+3
Damage type: Crushing
Speed Factor: 1
Type: Two-handed
Requires: 
 5 Strength
 
Weight: 2
~
@43   = ~Necromancer's Head~
@44   = ~This is head of the necromancer - brother of the White Queen.

STATISTICS:

Weight: 10
~
@45   = ~Demoneye~
@46   = ~This sling is a devious weapon prepared by demons themselves. It was prepared from the skin of an aasimar. It has a strange smell and is able to create magical bullets.

This sling was given to you by the demon on the Silent Swamps for getting him the head of the necromancer who had captured him and bound with special spells. After he gave you this item, he has disappeared.
Even holding this powerful weapon can give you goosebumps.

STATISTICS:

Equipped abilities:
- This powerful sling requires no ammunition
- Immunity to fear

Combat abilities:
- 10% chance with each hit to slow target (save vs. Spell negates)
- 10% chance with each hit to cause berserk on target (save vs. Death negates)

THACO: +3
Damage: 1d6+3, +1 fire
Speed Factor: 0
Proficiency Type: Sling
Type: One-handed
Requires: 
 3 Strength
 
Weight: 1
~
@47   = ~White Robe~
@48   = ~This is a robe the necromancer, brother of the White Queen, used to wear. It is of white color, with some violet and gold ornaments. It doesn't have great powers like some other robes, but still it can give the wearer some special protection.

STATISTICS:

Equipped abilities:
- Immunity to backstab
- Saving Throw vs. Death: +5

Weight: 3
~
@49   = ~White Leather~
@50   = ~This leather armor seems to be quite ordinary, with a bit of magical enchantment. Thanks to that it seems to be more comfortable so it may become more useful for bards, who can wear it without hindrance to spellcasting. Also thanks to the elastic feature, one may move a bit faster than other people wearing armor.

STATISTICS:

Equipped abilities:
- Movement Rate: +2
- Spellcasting is not disabled

Armor Class: 7 (8 vs. piercing and missile, 6 vs. crushing)
Requires: 
 4 Strength
 
Weight: 15
~
@51   = ~Happy-kills-lucky~
@52   = ~This halberd is believed to be weapon of man - Anthony Fletcher - who worked as a city guard in the city of Waterdeep. He was famous for ending any quarrel in less than two minutes. That was thanks to this weapon, which is faster than any other halberd. Anthony always threatened people with this weapon to stop the riot or 'heads will be off quite rapidly'. One night it wasn't enough and he got into a fight. The man was quite a warrior and managed to block most of the attacks. It appeared that the weapon is cursed and makes wielder "unfortunate". After half an hour of fighting, Anthony ran out of luck and lost the fight. He was killed by his opponent.

STATISTICS:

*ITEM CURSED*

Equipped abilities:
- Weapon is much lighter and faster than other halberds

Combat abilities:
- Each successful hit lowers wielders' Luck by 1

THACO: +2
Damage: 1d10+1
Damage type: Piercing
Speed Factor: 2
Proficiency Type: Halberd
Type: Two-handed
Requires: 
 8 Strength
 
Weight: 2
~
@53   = ~Stylish Amulet of Protection~
@54   = ~The royal guard of King Pyronan, ruler of Impiltur, were given 'The Protector' as an honorary show of status. Unfortunately, members of the guard had trouble coming to a consensus amongst themselves as to whom the amulet should go to.  After years of internal hostility, the item was lost and the guards were replaced by less greedy individuals.

This is just a more stylish version of "The Protector" invented by the sorceress who came across the original amulet later.

STATISTICS:

Equipped abilities:
- Armor Class: +1
- Saving Throws: +1
- Charisma: +1

Weight: 1
~
@55   = ~Curse of Magic~
@56   = ~According to some books this daggers is called 'Curse of Magic' because of its special ability to lower the magic resistance of both the user and the opponent. Some sources say, that this ability was applied on the sword while it was kept in anti-magic hideout of a rogue famous of assassinating wizards.

This dagger has also a second ability to make attacks faster on random hit. That made the rogue even more dangerous.

STATISTICS:

*ITEM CURSED*

Equipped abilities:
- Magic Resistance: -25%

Combat abilities:
- 25% chance with each hit to gain an additional attack per round for 15 seconds
- 25% chance with each hit to lower both oponent's and user's magic resistance by 10%

THAC0: +1
Damage: 1d4+1
Damage type: Piercing
Speed Factor: 1
Proficiency Type: Dagger
Type: One-handed
Requires:
 3 Strength

Weight: 3
~
@57   = ~History of the White Queen~
@58   = ~This book tells the story of the White Queen - a countess who in her rage and madness wiped out whole village. She wasn't alone - the one who triggered the events was a necromancer wearing white robes. Tale says that the horror took place, because both the necromancer and Queen wanted to reach the most desired gift - immortality. Some people say that they managed to get what they wanted.
The book doesn't include just the history, but also the location of the village. It is located in the Silent Swamps, which can be found on east from harbour city, Athkatla. Some parts warn readers that the region is quite dangerous and one should consider that fact before setting off to this place. Another reason for that may be the fact that the White Queen and the Necromancer may still reside in this dark place.

STATISTICS:

Weight: 2
~
@59   = ~Tranquility~
@60   = ~This hood used to be White Queen's armor. Even though it's not nearly as effective as other armors, it still can provide some defense.

'Tranquility' is supposed to give wearer peace of mind and soul. It protects from all kinds of magic and natural fear and disorientation. It seems that White Queen believed this item could give her the rest she could not reach with any other way.

STATISTICS:

Equipped abilities:
- Armor Class: 8
- THAC0: +2
- Immunity to fear, berserk and feeblemind

Requires: 
 4 Strength
 
Weight: 3
~
@61   = ~White Queen's Protection~
@62   = ~White Queen's Protection - Max HP~
@63   = ~Death in One~
@64   = ~This powerful weapon is as deadly as death itself. Rumours say that 'Death in One' can show the victim a view of the negative plane, which can overwhelm those who have never seen it before.

It looks as if made of dark, enigmatic metal. Cold to the touch, It doesn't look like most other items that you have seen in White Queen's palace. It pulses with negative energy similar to those that vampires and liches radiate with. What's more, it seems to feed on the user's life force.

'Death in One' is the twin blade of 'One in Death'. Rumors say that both weapons were created by aasimar who forged it for a paladin to help him in his crusade. Even though this weapon doesn't look as it was made for a paladin, the aasimar blacksmith believed that "darkness should be fought with even deeper darkness". 

STATISTICS:

Equipped abilities:
- Hit Points: -5
- 3% chance to refresh wielders' mind and body as after a rest

Combat abilities:
- 10% chance with each hit to cast fear on target
- 15% chance with each hit to drain one level from target
- 30% chance with each hit to destroy lesser undead

THACO: +3
Damage: 1d8+3
Damage type: Slashing
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 
 10 Strength
 
Weight: 3
~
@65   = ~One in Death~
@66   = ~This powerful weapon grants the wielder magical protection. Rumours say that 'One in Death' can help the user to avoid death itself.

It looks as if made of dark, enigmatic metal. Cold to the touch, It doesn't look like most other items that you have seen in White Queen's palace. It pulses with negative energy simillar to those that vampires and liches radiate with. What's more, it seems to feed on the user's life force.

'One in Death' is the twin blade of 'Death in One'. Rumors say that both weapons were created by aasimar who forged it for a paladin to help him in his crusade. Even though this weapon doesn't look as it was made for a paladin, the aasimar blacksmith believed that "darkness should be fought with even deeper darkness". 

STATISTICS:

Equipped abilities:
- Armor Class: +1
- Dexterity: +1
- Movement Rate: +1
- Acid Resistance: +50%
- Hit Points: -5

THACO: +3
Damage: 1d8+2
Damage type: Slashing
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 
 10 Strength

Weight: 3
~
@67   = ~White Tiara~
@68   = ~This tiara was used as a crown of countess Shalloweye who pronounced herself the White Queen. It seems it was enchanted by her brother - necromancer Rodian - to make it worthy of the White Queen. 

STATISTICS:

Equipped abilities:
- Immunity to backstab

Weight: 2
~