@0    = ~Colours of Infinity - The White Queen~
@1    = ~Having arrived to the place you read about in the book, you step onto wet ground. When you look around you see fireflies, frogs and other small creatures, all crawling, jumping or flying. You can hear many types of insects playing their music. Every step at Lonely Swamp brings out the sensation of falling into dark water and brown mud. Roots and rotting branches catch your feet as if they were the bones of those swallowed by this forgotten place. 
In the distance, just after the small river cuts the swamp into two parts, you can see dark shapes. It seems there are buildings just beyond the still water. You can also see something moving - something human-sized. It's hard to say if that's a real person, or just your imagination.~ [WQxTS]
@2    = ~Hamadryad~
@3    = ~White Archer~
@4    = ~Bound Demon~
@5    = ~White Servant~
@6    = ~Necromancer~
@7    = ~Old Druid~
@8    = ~White Keeper~
@9    = ~White Guard~
@10   = ~White Enchanter~
@11   = ~White Beastmaster~
@12   = ~The White Queen~
@13   = ~White Wolf~
@14   = ~Prisoner~
@15   = ~White Golem~
@16   = ~Tamed Wyvern~
@17   = ~Shambling Mound~
@18   = ~Nymph~
@19   = ~Shaneelah~
@20   = ~Wine Collector~
@21   = ~Club +2 'Fire Veins'~
@22   = ~This club made of brown wood looks ordinary, but when you look closely at it, you can see fine long red and orange lines running through the whole weapon. What is more, when you hold this club in your hand, you sense warmth coming from it. Interesting is the fact that even though the 'veins' seem to be made of real fire, the club itself doesn't burn. 
Moreover, this club is very well made, so the one who fights using this weapon, will be able to make fast and deadly swings.

STATISTICS:

Damage: 1d6 +2, +1 fire damage
Thac0: +2
Special:
+1 attack per round
+50% fire resistance
Damage type: crushing
Weight: 3 lbs.
Speed factor: 1
Proficiency: Club
Type: one-handed
Required strength: 5
Not useable by:
 Mages~
@23   = ~Bottle of wine~
@24   = ~This wine has been found in the ruins on Silent Swamps, the domain of White Queen. It smells of blueberries and has strong, red color. It seems to have been prepared by one of the villagers. Supposedly, he or she is dead now.~
@25   = ~Archer's Doom~
@26   = ~Archer's Doom is a powerful, enchanted necklace which gives the wearer some control over all kinds of bullets, arrow and bolts. One can never control them enough to use them against an opponent, but the control is sufficient to slightly change the line of travel.
The Necklace itself looks really valuable, with a violet gem in the center of a chain.

STATISTICS:

+2 armor class vs. missiles
50% resistance to missile damage
Protection from Silence~

//@27
//@28

@29   = ~Golem's Heart~
@30   = ~This medium shield was named by the mage Rotherius, who studied all types of golems. He is said to have tried creating a golem who would feel as all people do - who could both hate and love, believe and regret. He spent most of his life in his research room. Even when he was dying of an illness, he still didn't give up. Rumours say that his dead body was found on a golem - his right hand was lying on its cheek while his left hand was touching its chest. 

STATISTICS:

Armor Class Bonus: 3
Special: Protection from Petrification
Weight: 6
Requires: 12 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief~
@31   = ~Rainbow Ioun Stone~
@32   = ~This Ioun stone is perfectly round. Its color changes depending on how you hold it. It seems that many different colours and shades are imprisoned in this one, small stone. Among the colours you can see blue, green, violet, yellow, amaranth and some others. It is a bit cold in touch, slightly colder than usual stones. When you hold it, you feel somehow relaxed and relieved.

STATISTICS:

Protection from disease
+4 saving throw vs. death~
@33   = ~Gloves 'Spellbinders'~
@34   = ~This dyed leather pair of gloves once belonged with the battlemage Aliano Thortier. He was one of the elves from Myth Drannor who even after the fall of the elven capital tried to protect it from demons and other creatures. He tried to find helpers, but he found it difficult to find trustworthy companions who wouldn't steal the artifacts of Myth Drannor. Seeking new helpers, he mastered summoning spells, but one was a powerful naga which was able to dispel magical effects, un-summoned all his creatures and managed to kill Aliano. Legends say that once a year his ghost still appears in the abandoned hall which used to be the naga's nest.

STATISTICS:

One additional 1st level spell slot
+2 saving throw vs. spells bonus
-1 spell casting time

Useable by:
 Mages (single, dual and multiclassed)
 Bards~
@35   = ~Hamadryad's Dagger~
@36   = ~This is dagger of the hamadryad you have fought at Silent Swamps. It looks to be sharp and deadly. Part of the blade has green colour that reminds you of moss. With this magical dagger even most clumsy adventurer may make a deadly blow.

STATISTICS:

Damage: 1d4 +1
Thac0: +5
Special:
+1 charisma bonus
10% chance to cast labyrinth upon hit
Damage type: piercing
Weight: 3 lbs.
Speed factor: 0
Proficiency: Daggers
Type: one-handed
Required strength: 3
Not useable by:
 Cleric~
@37   = ~Hellfire Arrow~
@38   = ~Even though these kind of arrows are called "hellfire arrows" they do not make the enemy burst into flames, but they are able to join the enemy with the negative planes. When this happens, the victim will suffer as if touched by creatures like vampires or other undead.

STATISTICS:

Damage:  1D6 + 1
THACO:  +1 bonus
40% chance to drain one level
Damage Type:  missile (piercing)
Weight: 0
Launcher:  Bow
Not Usable By:
 Cleric
 Druid
 Mage~
@39   = ~Black Branch~
@40   = ~This is part of a tree from ruins at Silent Swamps. You got it from a druid that lives in the cave under that tree. Acording to what he said, this weapon may be capable of dispelling the strange power that White Queen has. To make this happen, she must be stabbed with this branch. It doesn't seem to have any other power.

STATISTICS:

Damage:  1D6
Special:
Can dispell the ritual that protects White Queen
Damage type:  crushing
Weight: 3
Speed Factor: 4
Proficiency Type:Club
Type:  1-handed
Requires: 5 Strength
Not Usable By:~
@41   = ~Black Staff~
@42   = ~This staff was made from the black tree from Silent Swamps. It is said that the one who hold it will be given all the lore the old tree has gathered for all the years. The staff itself has a dark color and moss. It doesn't look very strong, making it surprising that it actually holds a powerful energy inside. This very energy gives you shivers when you hold the weapon - proof of the energy sleeping within the staff. 
The staff was also a witness of what have happened on the Silent Swamps. It used to be weapon of the one who started a rebellion which was supposed to destroy the White Queen.

STATISTICS:

Damage:  1D6 +3
THAC0: +3 bonus
Special:
+1 armor class bonus
75% resistance to acid
+40 lore bonus
Protection from Entangle
-1 charisma penalty
Damage type:  crushing
Weight: 2
Speed Factor: 1
Type:  2-handed
Requires: 5 Strength
Not usable By~
@43   = ~Necromancer's Head~
@44   = ~This is head of the necromancer - brother of the White Queen.~
@45   = ~Sling 'Demoneye'~
@46   = ~This sling is a devious weapon prepared by demons themselves. It was prepared from the skin of an aasimar. It has a strange smell and is able to create magical bullets.
This sling was given to you by the demon on the Silent Swamps for getting him the head of the necromancer who had captured him and bound with special spells. After he gave you this item, he has disappeared.
Even holding this powerful weapon can give you goosebumps.

STATISTICS:

Equipped Ability: This powerful sling requires no ammunition
THACO:  +3 bonus
Damage: 1d6 +3, +1 fire damage
10% chance to slow target (save vs. spells to negate)
10% chance to cause berserk on target (save vs. death to negate)
User is immune to fear
Weight: 1
Speed Factor: 0
Proficiency Type: sling
Type:  1-handed
Requires: 3 Strength
Not Usable By:
Good-aligned characters~
@47   = ~White Robe~
@48   = ~This is a robe the necromancer, brother of the White Queen, used to wear. It is of white color, with some violet and gold ornaments. It doesn't have great powers like some other robes, but still it can give the wearer some special protection.

STATISTICS:

Protection from backstab
+5 saving throw vs. death bonus

Weight:  3
Usable by:
Mage (single, dual, & multi-class)
Bard~
@49   = ~White Leather~
@50   = ~This leather armor seems to be quite ordinary, with a bit of magical enchantment. Thanks to that it seems to be more comfortable so it may become more useful for bards, who can wear it without hindrance to spellcasting. Also thanks to the elastic feature, one may move a bit faster than other people wearing armor.

STATISTICS:

Armor Class: 7
User may use arcane spells
+2 movement rate
Weight: 15
Requires: 4 Strength
Not Usable By:
 Mage~
@51   = ~Halberd 'Happy-kills-lucky'~
@52   = ~This halberd is believed to be weapon of man - Anthony Fletcher - who worked as a city guard in the city of Waterdeep. He was famous for ending any quarrel in less than two minutes. That was thanks to this weapon, which is faster than any other halberd. Anthony always threatened people with this weapon to stop the riot or 'heads will be off quite rapidly'. One night it wasn't enough and he got into a fight. The man was quite a warrior and managed to block most of the attacks. It appeared that the weapon is cursed and makes wielder "unfortunate". After half an hour of fighting, Anthony ran out of luck and lost the fight. He was killed by his opponent.

STATISTICS:

THACO:  +2 bonus
Damage:  1D10 + 1
Special:
Weapon is much lighter and faster than other halberds
Every succesful hit lowers weilder's luck by 1 for 
Cursed item
Damage type:  piercing
Weight: 2
Speed Factor: 2
Proficiency Type: Halberd
Type:  2-handed
Requires: 8 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief~
@53   = ~Stylish Amulet of Protection~
@54   = ~The royal guard of King Pyronan, ruler of Impiltur, were given 'The Protector' as an honorary show of status.  Unfortunately, members of the guard had trouble coming to a consensus amongst themselves as to whom the amulet should go to.  After years of internal hostility, the item was lost and the guards were replaced by less greedy individuals.
This is just a more stylish version of "The Protector" invented by the sorceress who came across the original amulet later.

STATISTICS:

Armor Class Bonus:  1
Saving Throw Bonus:  1
+1 charisma~
@55   = ~Dagger 'Curse of Magic'~
@56   = ~According to some books this daggers is called 'Curse of Magic' because of its special ability to lower the magic resistance of both the user and the opponent. Some sources say, that this ability was applied on the sword while it was kept in anti-magic hideout of a rogue famous of assassinating wizards. 
This dagger has also a second ability to make attacks faster on random hit. That made the rogue even more dangerous.

STATISTICS:

Damage: 1d4 +1
Thac0: +1
Special:
-25% magic resistance
25% chance to gain an additional 1 attack per round for 15 seconds
25% chance to lower both oponent's and user's magic resistance by 10%
Item cursed
Damage type: piercing
Weight: 3 lbs.
Speed factor: 1
Proficiency: Daggers
Type: one-handed
Required strength: 3
Not useable by:
 Cleric~
@57   = ~History of White Queen~
@58   = ~This book tells the story of the White Queen - a countess who in her rage and madness wiped out whole village. She wasn't alone - the one who triggered the events was a necromancer wearing white robes. Tale says that the horror took place, because both the necromancer and Queen wanted to reach the most desired gift - immortality. Some people say that they managed to get what they wanted.
The book doesn't include just the history, but also the location of the village. It is located in the Silent Swamps, which can be found on east from harbour city, Athkatla. Some parts warn readers that the region is quite dangerous and one should consider that fact before setting off to this place. Another reason for that may be the fact that the White Queen and the Necromancer may still reside in this dark place.

Weight: 2 lbs.~
@59   = ~Hood 'Tranquility'~
@60   = ~This hood used to be White Queen's armor. Even though it's not nearly as effective as other armors, it still can provide some defense. 
'Tranquility' is supposed to give wearer peace of mind and soul. It protects from all kinds of magic and natural fear and disorientation. It seems that White Queen believed this item could give her the rest she could not reach with any other way.

STATISTICS:

Armor Class: 8
Protection from berserk
Protection from fear
Protection from feeblemindedness
+2 Thac0 bonus
Weight: 3
Requires: 4 Strength
Not Usable By:~
@61   = ~White Queen's Protection~
@62   = ~White Queen's Protection - Max HP~
@63   = ~Scimitar 'Death in One'~
@64   = ~This powerful weapon is as deadly as death itself. Rumours say that 'Death in One' can show the victim a view of the negative plane, which can overwhelm those who have never seen it before.
It looks as if made of dark, enigmatic metal. Cold to the touch, It doesn't look like most other items that you have seen in White Queen's palace. It pulses with negative energy similar to those that vampires and liches radiate with. What's more, it seems to feed on the user's life force.
'Death in One' is the twin blade of 'One in Death'. Rumors say that both weapons were created by aasimar who forged it for a paladin to help him in his crusade. Even though this weapon doesn't look as it was made for a paladin, the aasimar blacksmith believed that "darkness should be fought with even deeper darkness". 

STATISTICS:

THACO:  +3 bonus
Damage:  1D8 +3
Special:
3% chance to refresh wielder's mind and body as after a rest
10% chance to cast fear on succesful hit
15% chance to drain one level
30% chance to destroy undead lesser than 5D6
-5 hit points penalty
Damage type:  slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage~
@65   = ~Scimitar 'One in Death'~
@66   = ~This powerful weapon grants the wielder magical protection. Rumours say that 'One in Death' can help the user to avoid death itself.
It looks as if made of dark, enigmatic metal. Cold to the touch, It doesn't look like most other items that you have seen in White Queen's palace. It pulses with negative energy simillar to those that vampires and liches radiate with. What's more, it seems to feed on the user's life force.
'One in Death' is the twin blade of 'Death in One'. Rumors say that both weapons were created by aasimar who forged it for a paladin to help him in his crusade. Even though this weapon doesn't look as it was made for a paladin, the aasimar blacksmith believed that "darkness should be fought with even deeper darkness". 

STATISTICS:

THACO:  +3 bonus
Damage:  1D8 +2
Special:
50% acid resistance
+1 armor class bonus
+1 dexterity bonus
+1 movement rate
-5 hit points penalty
Damage type:  slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 10 Strength
Not Usable By:
 Cleric
 Mage~
@67   = ~White Tiara~
@68   = ~This tiara was used as a crown of countess Shalloweye who pronounced herself the White Queen. It seems it was enchanted by her brother - necromancer Rodian - to make it worthy of the White Queen. 

STATISTICS:

Protects from backstab~


//Worldmap GUI Strings
@4000300 = ~Hours~
@4000301 = ~Unreachable~


////Journals and info

@22331 = ~White Queen and the Black One
While I was fighting servants of the White Queen, Viconia got kidnapped by some insane Keeper who believed Viconia is the Black Queen. I must find her as soon as possible. Gods, Viconia will be furious...~

@22332 = ~White Queen and the Black One
While I was fighting servants of the White Queen Viconia got kidnapped by some kind of insane Keeper who believed Viconia is the Black Queen. We managed to find her in the prison on the lower level of the Queen's palace.~

@22333 = ~Wine Collector
I met a wine collector in the Goverment District. He agreed to pay me 1,500 gold if I find him some kind of delicious wine. I have only ten days.~

@22334 = ~Wine Collector
I met a wine collector in the Goverment District. He would have paid me 1,500 gold if I had found him some kind of delicious wine. Unfortunately, I ran out of time.~

@22335 = ~Wine Collector
I met a wine collector in the Goverment District. He agreed to pay me 1,500 gold if I find him some kind of delicious wine. I managed to do so and I got my reward.~

@22336 = ~The White Queen
Something strange is happening in the swamps I found with help of a book I bought at the Promenade. A man, the only living person I met in the village, said that the village was wiped out by White Queen and her followers. The White Queen and her followers are afraid of the spooky tree that grows in the center of the village.~

@22337 = ~The White Queen
Something strange is happening in the swamps I found with help of a book I bought at the Promenade. A man, the only living person I met in the village, said that the village was wiped out by White Queen and her followers. The White Queen and her followers are afraid of the spooky tree that grows in the center of the village.
When I decided to walk towards the entrance to the palace, I met the Queen's servant. He was clothed entirely in white and said that he won't allow me to disturb his mistress' peace.~

@22338 = ~The White Queen
Something strange is happening in the swamps I found with help of a book I bought at the Promenade. A man, the only living person I met in the village, said that the village was wiped out by White Queen and her followers. The White Queen and her followers are afraid of the spooky tree that grows in the center of the village.
When I decided to walk towards the entrance to the palace, I met the Queen's servant. He was clothed entirely in white and said that he won't allow me to disturb his mistress' peace. I suppose that won't happen, because I entered the palace and her servant called for an alert.~

@22339 = ~The White Queen
Something strange is happening in the swamps I found with help of a book I bought at the Promenade. A man, the only living person I met in the village, said that the village was wiped out by White Queen and her followers. The White Queen and her followers are afraid of the spooky tree that grows in the center of the village.
When I decided to walk towards the entrance to the palace, I met the Queen's servant. He was clothed entirely in white and said that he won't allow me to disturb his mistress' peace. I suppose that won't happen, because I entered the palace and her servant called for an alert.
Deeper in the palace I met a necromancer, who appeared to be the Queen's brother. He said that I won't understand their motives and that we do not know the whole story. Before I could get something more from him, he decided to attack.~

@22340 = ~The White Queen
Something strange is happening in the swamps I found with help of a book I bought at the Promenade. A man, the only living person I met in the village, said that the village was wiped out by White Queen and her followers. The White Queen and her followers are afraid of the spooky tree that grows in the center of the village.
When I decided to walk towards the entrance to the palace, I met the Queen's servant. He was clothed entirely in white and said that he won't allow me to disturb his mistress' peace. I suppose that won't happen, because I entered the palace and her servant called for an alert.
Deeper in the palace I met a necromancer, who appeared to be the Queen's brother. He said that I won't understand their motives and that we do not know the whole story. Before I could get something more from him, he decided to attack.
Later, I managed to reach the top of the tower and talked to the White Queen. She told me the whole story and it appeared the one who asked me for help used me. In the past, he killed the Queen's child and started a rebellion against her. The Queen desires death now, and I hope the branch I've got can grant her wish. After she is dead, I should go and talk to the druid.~

@22341 = ~The White Queen
Something strange is happening in the swamps I found with help of a book I bought at the Promenade. A man, the only living person I met in the village, said that the village was wiped out by White Queen and her followers. The White Queen and her followers are afraid of the spooky tree that grows in the center of the village.
I managed to discover the whole tragedy that took place on those swamps and in the end I talked to the Hag that has been the witness of everything. She said that they both are guilty and that she has some kind of baby. It seems that even though the druid wanted to sacrifice the child, the Hag didn't kill it.
The Hag disappeared and I doubt I will ever see her again.~

@22342 = ~The White Queen
Something strange is happening in the swamps I found with help of a book I bought at the Promenade. A man, the only living person I met in the village, said that the village was wiped out by White Queen and her followers. The White Queen and her followers are afraid of the spooky tree that grows in the center of the village.
I managed to discover the whole tragedy that took place on those swamps, but I couldn't kill the head of the rebellion. I let him go and told him that I don't ever want to see him again.~

@22343 = ~The White Queen's Palace: A Demon
I met a demon inside the White Queen's palace, who seems to be imprisoned by the necromancer. He offered me a reward for bringing him the necromancer's head.~

@22344 = ~The White Queen's Palace: A Demon
I met a demon inside the White Queen's palace, who seems to be imprisoned by the necromancer. He offered me a reward for bringing him the necromancer's head. I decided to free him and I got my reward.~

//info

@90001 = ~Ghasts and skeletons seem to keep their distance from the tree.~
@90002 = ~The pit seems to be shallow, and there's strange mud at the bottom. It's also the source of a horrible stench.~
@90003 = ~There is a kind of dark aura all around the blood fountain.~
@90004 = ~An unknown force prevents you from passing through the gate.~

//shout

@90005 = ~Whiteness, let me live!~
@90006 = ~Nau!~

//NEW

@768001 = ~Yes, but don't patch the existing save games~
@768002 = ~Yes, and patch the existing save games~