
WILL OF THE WISPS
INTRODUCTION:
The mod introduces many shamanic improvements to BG Series. After playing Siege of Dragonspear I had a feeling that shamans in BG1 and BG2 would use some nice additions. Keep in mind that the mod was created with BG2 in mind, so if you try to install the mod on BG1, you will only see the component with the new shamanic kit. In mod you can find:
=> the brand new shaman kits: Witchlight Shaman, Town Medium
=> Shaman's Stronghold along with optional change of shaman's class description (to erase "no stronghold" line)
=> Brand new NPC - Will, the undead witchlight shaman (may be joined on the Shaman's stronghold area, which is available for every CHARNAME)
=> A mini-quest to restore a certain area's power (first Stronghold quest which is available to every PC)
=> Optional new items for shamans and exclusive items for undead NPCs (like Will, Hexxat or Ina, the IWDEE mod companion)
=> Optional new enemy types: driders, treants, will-o'wisps (you may now encounter just few of these)
Note about BGEE and IWDEE content:
As mentioned above, this mod adds more content for BG2EE than it does for BGEE or IWDEE, yet you may still want to install this mod on these games: especially if you're interested in the new kits or new shamanic items. Note that to keep balance, in IWDEE you may still find some of the new items, but not all of them. That's mostly for the sake of the game balance/story. Furthermore, it's worth noting that the Town Medium kit (by morpheus562 and myself) was created with IWDEE NPC in mind (Bethany IWDEE NPC), but worry not - if you install this mod before Bethany, the other mod will detect it, just as Will of the Wisp mod can also detect Bethany and the kit were already installed. The kit won't be installed twice.
INSTALLATION AND COMPATIBILITY:
Install like any other WeiDU mod, by unzipping the mod in your BG2EE game directory and running Setup-willowisp.exe on Windows or equivalent on other platforms.
You must have an EE version of the game updated to v2.0 or higher. The mod should be compatible with any other WeiDU mod.
This mod also can be installed with (after) the Enhanced Edition Trilogy (EET), before EET_End.
GAMES: BGEE, BG2EE, EET, IWDEE
KIT DESCRIPTIONS:
WITCHLIGHT SHAMAN: Also known as "necrotic shamans", these men and women commit themselves to the study of death, spirits and feared necromantic rituals. Although they are not evil and choose to preserve the common balance between the dead and the living, most people associate them with necromancers, members of the Cult of the Dragon and followers of Cyric. Because of their infamous reputation, they mostly try to stay away from civilization. Most Witchlight Shamans do not wish harm upon others and some even help those who suffer from illnesses and diseases to - as they would say - examine if it's their time to join the dead.
Advantages:
- +2 bonus to save vs. death.
- Receives the following necromancy spells as divine magic:Level 1: Larloch's Minor Drain (gained at 3rd level)
Level 2: Horror (gained at 5th level)
Level 3: Vampiric Touch (gained at 7th level)
Level 4: Animate Dead (gained at 9th level)
Level 5: Exploding Skull (gained at 11th level)
Level 6: Death Spell (gained at 13th level)- Shamanic dance summons the following creatures:
1st level: Necrotic Fireflies, up to 2 swarms at the same time
6th level: Lesser will-o'-wisps and Greater Necrotic Fireflies, up to 3 spirits at the same time
12th level: Will-o'-wisps and Spectres, up to 4 spirits at the same time
18th level: Greater will-o'-wisps and Fiery Spirits, up to 5 spirits at the same time- 6th level: May use Control Undead.
CONTROL UNDEAD: The witchlight shaman takes control of a target undead creature for 1 round per level on a failed save vs. spell, with an extra -1 penalty to save every 10 levels.
- 8th level: May use Boneblade.
BONEBLADE: The witchlight shaman conjures forth a magical dagger of bone. The dagger deals 2D4+2 piercing damage per hit and has 10% chance of dealing one poison damage per second for 10 seconds (save vs. death to avoid) and a 5% chance of draining one level from the victim (no save). The boneblade lasts for one turn and strikes as a +4 weapon.
From 16th level onwards, the boneblade deals 2d4+4 damage per hit and has a 20% and 10% to poison and level drain respectively.
- 14th level: May shapeshift into a Spirit Treant once per day.
SPIRIT TREANT: The witchlight shaman performs a ritual which transforms him temporarily into a powerful treant, granting great strength and durability at the cost of mobility. While transformed, the shaman is capable of dancing and casting spells at a reduced rate. This transformation lasts for up to two minutes.
DISADVANTAGES:
- -2 penalty to save vs. spells.
- -2 penalty to maximum dexterity and charisma.
- May be only of true neutral alignment.
- May only be proficient in daggers, spears, axes, quarterstaves and shortbows.
- Begins with 10% in Detect Illusion instead of 20%.
- -1 penalty to party reputation.TOWN MEDIUM: The Town Mediums are often reffered to as urban shamans. They live in the cities, towns and other settlements, or at least somewhat close to them. They still know nature and spirit types of magic, but they also do not stray from the urban life and social events. Some of them try to hide their gifts, while others turn it into business, become healers, collectors of urban myths, and spiritual links between people and the dead ones. It's not uncommon for other citizens to ask these people to help them contact their dead relatives and pets, as many think of them as their chance for saying their last goodbyes. Many of the Town Mediums, however, have more power than that. Sometimes they are also hired to protect the living from poltergeists, to investigate matters somehow conncected to the dead or those that may help the healing process with their otherwordly skills. Those that try to live the normal life, however, often find it quite hard as it's not just the living that may seek medium's attention.
Advantages:
– May cast Know Alignment once per day
– May cast Detect Invisibility once per day
– Shamanic dance summons the following creatures:
Level 1: Commoner's spirit (butcher, rowdy, blacksmith), up to 2 spirits at the same time.
Level 6: Local thug's spirit (bandit, smuggler, thug), up to 3 spirits at the same time.
Level 12: Local adventurer spirit (bard, mercenary, archer), up to 4 spirits at the same time.
Level 18: Local legend manifestation (local hero, werewolf, guard captain), up to 5 spirits at the same time.– 2nd Level: May use Long Left Possession once per day.
LONG LEFT POSSESSION: The medium may communicate with ghosts that died on the location to ask them for a direction to precious items they left behind. However, the word "precious" may be a matter of sentiment, thus the spirits may lead the medium to what the ghosts miss the most. The items the medium can receive are random from the following list: Gold ring, Jade ring, Silver necklace, Lynx eye gem, Andar gem, Zircon gem, Pearl, Sphene gem, Dagger, 100 gold, 20 Arrows +1, Potion of Healing, Skull, Random non-magical book.
– 4th Level: May use Protect from the Lost Ones once per day.
PROTECT FROM THE LOST ONES: The medium may protect the living from their dead relatives, and other ghosts, by surrounding everyone within a 15-ft radius with magic that grants +2 bonus to Armor Class and Saving Throws vs. Undead. There is also a 20% +5% per level chance (up to 100%) that the hostile undead standing within range will be pushed away from the caster and dealt 2d4 crushing damage. The protective effect lasts 1 turn + 1 round per every 3 levels of the caster.
– 6th Level: May use Calm the Dead once per day.
CALM THE DEAD: The ability targets 1d4 enemy undead creatures. Specifically, it affects the targeted enemy and up to 3 hostile undead creatures within 10ft. of it with either a 50% chance to become charmed for 1 turn or a 50% to receive -4 to movement speed and -0.5 attack per round for the same duration. A successful Save vs. Spell at -5 negates the effects. At 8th level, Calm the Dead improves and will target 2d4 enemy undead creatures.
– 8th Level: In addition to shaman exclusive spells, gains one additional spell, Lesser Restoration, that is automatically learned.
– 9th Level: Gains the Urban Recognition passive ability which provides a permanent +1 bonus to Charisma and a bonus of +2 Armor Class and Saving Throws vs. all Humanoids.
– 12th Level: May use Oracle once per day.Disadvantages:
– Receives a -2 max strength penalty.
– May become proficient in following weapons: dagger, quarterstaff, dart, shortbows, and fighting styles.
